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Searched refs:material_diffuse_ (Results 1 – 4 of 4) sorted by relevance

/development/ndk/platforms/android-17/samples/Teapot/jni/
DTeapotRenderer.h63 GLuint material_diffuse_; member
DTeapotRenderer.cpp177 glUniform4f( shader_param_.material_diffuse_, material.diffuse_color[0], in Render()
267 params->material_diffuse_ = glGetUniformLocation( program, "vMaterialDiffuse" ); in LoadShaders()
/development/ndk/platforms/android-18/samples/MoreTeapots/jni/
DMoreTeapotsRenderer.h63 GLuint material_diffuse_; member
DMoreTeapotsRenderer.cpp349 glUniform4f( shader_param_.material_diffuse_, x, y, z, 1.f ); in Render()
445 params->material_diffuse_ = glGetUniformLocation( program, "vMaterialDiffuse" ); in LoadShaders()