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Searched refs:material_specular_ (Results 1 – 4 of 4) sorted by relevance

/development/ndk/platforms/android-17/samples/Teapot/jni/
DTeapotRenderer.h65 GLuint material_specular_; member
DTeapotRenderer.cpp180 glUniform4f( shader_param_.material_specular_, material.specular_color[0], in Render()
269 params->material_specular_ = glGetUniformLocation( program, "vMaterialSpecular" ); in LoadShaders()
/development/ndk/platforms/android-18/samples/MoreTeapots/jni/
DMoreTeapotsRenderer.h65 GLuint material_specular_; member
DMoreTeapotsRenderer.cpp295 glUniform4f( shader_param_.material_specular_, material.specular_color[0], in Render()
447 params->material_specular_ = glGetUniformLocation( program, "vMaterialSpecular" ); in LoadShaders()
525 params->material_specular_ = glGetUniformLocation( program, "vMaterialSpecular" ); in LoadShadersES3()