Searched refs:material_specular_ (Results 1 – 4 of 4) sorted by relevance
65 GLuint material_specular_; member
180 glUniform4f( shader_param_.material_specular_, material.specular_color[0], in Render()269 params->material_specular_ = glGetUniformLocation( program, "vMaterialSpecular" ); in LoadShaders()
295 glUniform4f( shader_param_.material_specular_, material.specular_color[0], in Render()447 params->material_specular_ = glGetUniformLocation( program, "vMaterialSpecular" ); in LoadShaders()525 params->material_specular_ = glGetUniformLocation( program, "vMaterialSpecular" ); in LoadShadersES3()