Searched refs:prog (Results 1 – 4 of 4) sorted by relevance
/development/tools/rmtypedefs/etc/ |
D | rmtypedefs | 19 prog="$0" 20 while [ -h "${prog}" ]; do 21 newProg=`/bin/ls -ld "${prog}"` 24 prog="${newProg}" 26 progdir=`dirname "${prog}"` 27 prog="${progdir}/${newProg}" 31 progdir=`dirname "${prog}"` 34 prog="${progdir}"/`basename "${prog}"`
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/development/tools/apkcheck/etc/ |
D | apkcheck | 19 prog="$0" 20 while [ -h "${prog}" ]; do 21 newProg=`/bin/ls -ld "${prog}"` 24 prog="${newProg}" 26 progdir=`dirname "${prog}"` 27 prog="${progdir}/${newProg}" 31 progdir=`dirname "${prog}"` 34 prog="${progdir}"/`basename "${prog}"`
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/development/ndk/sources/android/ndk_helper/ |
D | shader.cpp | 142 bool shader::LinkProgram( const GLuint prog ) in LinkProgram() argument 146 glLinkProgram( prog ); in LinkProgram() 150 glGetProgramiv( prog, GL_INFO_LOG_LENGTH, &logLength ); in LinkProgram() 154 glGetProgramInfoLog( prog, logLength, &logLength, log ); in LinkProgram() 160 glGetProgramiv( prog, GL_LINK_STATUS, &status ); in LinkProgram() 170 bool shader::ValidateProgram( const GLuint prog ) in ValidateProgram() argument 174 glValidateProgram( prog ); in ValidateProgram() 175 glGetProgramiv( prog, GL_INFO_LOG_LENGTH, &logLength ); in ValidateProgram() 179 glGetProgramInfoLog( prog, logLength, &logLength, log ); in ValidateProgram() 184 glGetProgramiv( prog, GL_VALIDATE_STATUS, &status ); in ValidateProgram()
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D | shader.h | 110 bool LinkProgram( const GLuint prog ); 120 bool ValidateProgram( const GLuint prog );
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