Searched refs:specular_color (Results 1 – 4 of 4) sorted by relevance
180 glUniform4f( shader_param_.material_specular_, material.specular_color[0], in Render()181 material.specular_color[1], material.specular_color[2], in Render()182 material.specular_color[3] ); in Render()
74 float specular_color[4]; member
295 glUniform4f( shader_param_.material_specular_, material.specular_color[0], in Render()296 material.specular_color[1], material.specular_color[2], material.specular_color[3] ); in Render()
73 float specular_color[4]; member