Searched refs:TextureRec (Results 1 – 2 of 2) sorted by relevance
302 const TextureRec* rec = (const TextureRec*)prec; in compareTexId()310 TextureRec* texrec = NULL; in bindTexture()313 texrec = (TextureRec*)bsearch(&texture, m_tex.textures, in bindTexture()314 m_tex.numTextures, sizeof(TextureRec), compareTexId); in bindTexture()343 GLClientState::TextureRec* GLClientState::addTextureRec(GLuint id, in addTextureRec()359 TextureRec* newTextures = (TextureRec*)realloc(m_tex.textures, in addTextureRec()360 newAlloc * sizeof(TextureRec)); in addTextureRec()369 TextureRec* tex = m_tex.textures + m_tex.numTextures; in addTextureRec()370 TextureRec* prev = tex - 1; in addTextureRec()400 TextureRec* texrec; in deleteTextures()[all …]
210 struct TextureRec { struct217 TextureRec* textures; argument224 TextureRec* addTextureRec(GLuint id, GLenum target);