Home
last modified time | relevance | path

Searched refs:TextureRec (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
DGLClientState.cpp302 const TextureRec* rec = (const TextureRec*)prec; in compareTexId()
310 TextureRec* texrec = NULL; in bindTexture()
313 texrec = (TextureRec*)bsearch(&texture, m_tex.textures, in bindTexture()
314 m_tex.numTextures, sizeof(TextureRec), compareTexId); in bindTexture()
343 GLClientState::TextureRec* GLClientState::addTextureRec(GLuint id, in addTextureRec()
359 TextureRec* newTextures = (TextureRec*)realloc(m_tex.textures, in addTextureRec()
360 newAlloc * sizeof(TextureRec)); in addTextureRec()
369 TextureRec* tex = m_tex.textures + m_tex.numTextures; in addTextureRec()
370 TextureRec* prev = tex - 1; in addTextureRec()
400 TextureRec* texrec; in deleteTextures()
[all …]
DGLClientState.h210 struct TextureRec { struct
217 TextureRec* textures; argument
224 TextureRec* addTextureRec(GLuint id, GLenum target);