Searched refs:bufferObject (Results 1 – 4 of 4) sorted by relevance
61 GLuint bufferObject; member242 *ptr = (T)(vertexAttrib->bufferObject); in getVertexAttribParameter()396 *ptr = state->bufferObject; in getClientStateParameter()402 *ptr = state->bufferObject; in getClientStateParameter()408 *ptr = state->bufferObject; in getClientStateParameter()414 *ptr = state->bufferObject; in getClientStateParameter()420 *ptr = state->bufferObject; in getClientStateParameter()426 *ptr = state->bufferObject; in getClientStateParameter()432 *ptr = state->bufferObject; in getClientStateParameter()
96 m_states[location].bufferObject = m_currentArrayVbo; in setState()107 m_states[location].bufferObject = id; in setBufferObject()
424 this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject); in sendVertexData()425 if (state->bufferObject == 0) { in sendVertexData()519 if (state->bufferObject || state->data) { in s_glDrawArrays()550 if (state->bufferObject != 0) { in s_glDrawElements()
499 this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject); in sendVertexAttributes()500 if (state->bufferObject == 0) { in sendVertexAttributes()546 if (state->bufferObject || state->data) { in s_glDrawArrays()580 if (state->bufferObject != 0) { in s_glDrawElements()