Searched refs:ANSI_CHARSET (Results 1 – 7 of 7) sorted by relevance
173 GetFontIndex(kDefaultFontName, ANSI_CHARSET, FALSE); in Initialize()358 uint8_t nCharset = ANSI_CHARSET; in GetNativeCharset()371 nCharset = ANSI_CHARSET; in GetNativeCharset()380 nCharset = ANSI_CHARSET; in GetNativeCharset()414 {ANSI_CHARSET, "Helvetica"}, {GB2312_CHARSET, "SimSun"},440 return ANSI_CHARSET; in CharSetFromUnicode()487 return ANSI_CHARSET; in CharSetFromUnicode()
27 #ifndef ANSI_CHARSET29 #define ANSI_CHARSET 0 macro
49 nCharset = ANSI_CHARSET; in Initialize()56 if (nCharset != ANSI_CHARSET) in Initialize()
398 if (charSet == ANSI_CHARSET) { in GetNativeFont()444 uint8_t charSet = ANSI_CHARSET; in GetNativeCharSet()457 charSet = ANSI_CHARSET; in GetNativeCharSet()466 charSet = ANSI_CHARSET; in GetNativeCharSet()
291 if (pLogFont->lfCharSet == ANSI_CHARSET || in AddWindowsFont()
342 if (charset == ANSI_CHARSET || charset == SYMBOL_CHARSET) { in MapFont()
2359 && ANSI_CHARSET == lf.lfCharSet in valid_logfont_for_enum()