/external/replicaisland/src/com/replica/replicaisland/ |
D | NPCAnimationComponent.java | 20 import com.replica.replicaisland.GameObject.ActionType; 171 if (parentObject.getCurrentAction() == ActionType.HIT_REACT in shouldTakeHit() 191 final GameObject.ActionType currentAction = parentObject.getCurrentAction(); in idle() 192 if (currentAction == ActionType.MOVE) { in idle() 207 } else if (currentAction == ActionType.ATTACK) { in idle() 211 } else if (parentObject.getCurrentAction() == ActionType.DEATH) { in idle() 217 final GameObject.ActionType currentAction = parentObject.getCurrentAction(); in walk() 218 if (currentAction == ActionType.MOVE) { in walk() 237 } else if (currentAction == ActionType.ATTACK) { in walk() 241 } else if (parentObject.getCurrentAction() == ActionType.DEATH) { in walk() [all …]
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D | ChangeComponentsComponent.java | 32 private GameObject.ActionType mSwapOnAction; 33 private GameObject.ActionType mLastAction; 75 mSwapOnAction = GameObject.ActionType.INVALID; in reset() 76 mLastAction = GameObject.ActionType.INVALID; in reset() 83 if (mSwapOnAction != GameObject.ActionType.INVALID) { in update() 85 GameObject.ActionType currentAction = parentObject.getCurrentAction(); in update() 107 public void setSwapAction(GameObject.ActionType action) { in setSwapAction()
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D | EnemyAnimationComponent.java | 67 GameObject.ActionType currentAction = parentObject.getCurrentAction(); in update() 76 if (currentAction == GameObject.ActionType.ATTACK) { in update() 78 } else if (currentAction == GameObject.ActionType.HIDE) { in update() 97 if (currentAction == GameObject.ActionType.ATTACK) { in update() 99 } else if (currentAction == GameObject.ActionType.HIDE) { in update() 107 if (currentAction != GameObject.ActionType.ATTACK in update() 114 if (currentAction != GameObject.ActionType.HIDE) { in update()
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D | SleeperComponent.java | 19 import com.replica.replicaisland.GameObject.ActionType; 61 if (parentObject.getCurrentAction() == ActionType.INVALID) { in update() 62 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update() 72 parentObject.setCurrentAction(GameObject.ActionType.MOVE); in update() 79 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update() 94 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
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D | TheSourceComponent.java | 19 import com.replica.replicaisland.GameObject.ActionType; 61 GameObject.ActionType currentAction = parentObject.getCurrentAction(); in update() 65 if (currentAction == ActionType.HIT_REACT) { in update() 70 parentObject.setCurrentAction(ActionType.IDLE); in update() 71 currentAction = ActionType.IDLE; in update() 73 parentObject.setCurrentAction(ActionType.DEATH); in update() 74 currentAction = ActionType.DEATH; in update()
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D | AnimationComponent.java | 21 import com.replica.replicaisland.GameObject.ActionType; 57 private GameObject.ActionType mPreviousAction; 85 mPreviousAction = ActionType.INVALID; in reset() 115 GameObject.ActionType currentAction = parentObject.getCurrentAction(); in update() 129 if (currentAction != ActionType.HIT_REACT && mPreviousAction == ActionType.HIT_REACT) { in update() 205 if (currentAction == ActionType.MOVE) { in update() 259 } else if (currentAction == ActionType.ATTACK) { in update() 269 } else if (currentAction == ActionType.HIT_REACT) { in update() 281 } else if (currentAction == ActionType.DEATH) { in update() 322 } else if (currentAction == ActionType.FROZEN) { in update()
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D | PatrolComponent.java | 19 import com.replica.replicaisland.GameObject.ActionType; 72 if (parentObject.getCurrentAction() == ActionType.INVALID in update() 73 || parentObject.getCurrentAction() == ActionType.HIT_REACT) { in update() 74 parentObject.setCurrentAction(GameObject.ActionType.MOVE); in update() 89 if (parentObject.getCurrentAction() == GameObject.ActionType.MOVE in update() 215 if (visible && parentObject.getCurrentAction() == GameObject.ActionType.MOVE) { in updateAttack() 239 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in updateAttack() 246 } else if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) { in updateAttack() 248 parentObject.setCurrentAction(GameObject.ActionType.MOVE); in updateAttack()
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D | AttackAtDistanceComponent.java | 62 if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) { in update() 64 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update() 70 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update() 72 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
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D | GhostComponent.java | 28 private GameObject.ActionType mTargetAction; 31 private GameObject.ActionType mButtonPressedAction; 49 mTargetAction = GameObject.ActionType.MOVE; in reset() 52 mButtonPressedAction = GameObject.ActionType.INVALID; in reset() 223 public final void setTargetAction(GameObject.ActionType action) { in setTargetAction() 231 public final void changeActionOnButton(GameObject.ActionType pressedAction) { in changeActionOnButton()
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D | NPCComponent.java | 20 import com.replica.replicaisland.GameObject.ActionType; 118 parentObject.getCurrentAction() == ActionType.HIT_REACT) { in update() 124 } else if (parentObject.getCurrentAction() == ActionType.DEATH) { in update() 145 parentObject.setCurrentAction(ActionType.DEATH); in update() 148 } else if (parentObject.getCurrentAction() == ActionType.INVALID || in update() 149 (!mReactToHits && parentObject.getCurrentAction() == ActionType.HIT_REACT)) { in update() 150 parentObject.setCurrentAction(ActionType.MOVE); in update() 169 parentObject.setCurrentAction(ActionType.MOVE); in update() 205 parentObject.setCurrentAction(ActionType.MOVE); in update() 243 parentObject.setCurrentAction(ActionType.ATTACK); in executeCommand() [all …]
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D | GameObject.java | 58 public enum ActionType { enum in GameObject 69 private ActionType mCurrentAction; 107 mCurrentAction = ActionType.INVALID; in reset() 240 public final ActionType getCurrentAction() { in getCurrentAction() 244 public final void setCurrentAction(ActionType type) { in setCurrentAction()
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D | PlayerComponent.java | 20 import com.replica.replicaisland.GameObject.ActionType; 224 if (parentObject.getCurrentAction() == ActionType.INVALID) { in update() 277 && parentObject.getCurrentAction() == ActionType.HIT_REACT) { in update() 327 parentObject.setCurrentAction(GameObject.ActionType.MOVE); in gotoMove() 376 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in gotoStomp() 450 if (mTouchingGround && parentObject.getCurrentAction() != ActionType.DEATH) { in stateDead() 451 parentObject.setCurrentAction(ActionType.DEATH); in stateDead() 458 parentObject.setCurrentAction(ActionType.DEATH); in stateDead() 463 if (parentObject.getCurrentAction() == ActionType.DEATH && mTimer > 0.0f) { in stateDead() 505 parentObject.setCurrentAction(ActionType.FROZEN); in gotoFrozen() [all …]
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D | LaunchProjectileComponent.java | 19 import com.replica.replicaisland.GameObject.ActionType; 33 private GameObject.ActionType mRequiredAction; 63 mRequiredAction = ActionType.INVALID; in reset() 95 || mRequiredAction == ActionType.INVALID) { in update() 211 public final void setRequiredAction(GameObject.ActionType requiredAction) { in setRequiredAction()
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D | LauncherComponent.java | 19 import com.replica.replicaisland.GameObject.ActionType; 77 parentObject.setCurrentAction(ActionType.ATTACK); in update() 85 parentObject.setCurrentAction(ActionType.IDLE); in update() 106 object.setCurrentAction(ActionType.MOVE); in fire()
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D | PopOutComponent.java | 76 parentObject.setCurrentAction(GameObject.ActionType.HIDE); in update() 83 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update() 93 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update()
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D | CrusherAndouComponent.java | 39 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update() 44 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update()
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D | ButtonAnimationComponent.java | 52 if (parentObject.getCurrentAction() == GameObject.ActionType.HIT_REACT && in update() 61 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
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D | HitReactionComponent.java | 20 import com.replica.replicaisland.GameObject.ActionType; 237 parent.setCurrentAction(ActionType.HIT_REACT); in receivedHit()
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/external/llvm/tools/llvm-mc-fuzzer/ |
D | llvm-mc-fuzzer.cpp | 24 enum ActionType { enum 29 static cl::opt<ActionType>
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/external/llvm/utils/TableGen/ |
D | TableGen.cpp | 25 enum ActionType { enum 49 cl::opt<ActionType>
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/external/pdfium/core/src/fpdfdoc/ |
D | doc_action.cpp | 35 CPDF_Action::ActionType CPDF_Action::GetType() const { in GetType() 36 ActionType eType = Unknown; in GetType() 43 return (ActionType)i; in GetType()
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/external/clang/utils/TableGen/ |
D | TableGen.cpp | 25 enum ActionType { enum 59 cl::opt<ActionType> Action(
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/external/v8/src/regexp/ |
D | jsregexp.h | 601 enum ActionType { enum 640 ActionType action_type() { return action_type_; } in action_type() 673 ActionNode(ActionType action_type, RegExpNode* on_success) in ActionNode() 676 ActionType action_type_; 1210 DeferredAction(ActionNode::ActionType action_type, int reg) in DeferredAction() 1215 ActionNode::ActionType action_type() { return action_type_; } in action_type() 1217 ActionNode::ActionType action_type_;
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/external/llvm/tools/llvm-mc/ |
D | llvm-mc.cpp | 171 enum ActionType { enum 178 static cl::opt<ActionType>
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/external/llvm/tools/sancov/ |
D | sancov.cc | 55 enum ActionType { enum 61 cl::opt<ActionType> Action(
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