Searched refs:CFX_Vector_3by1 (Results 1 – 3 of 3) sorted by relevance
371 CFX_Vector_3by1 CFX_Matrix_3by3::TransformVector(const CFX_Vector_3by1& v) { in TransformVector()372 return CFX_Vector_3by1(a * v.a + b * v.b + c * v.c, in TransformVector()
1212 class CFX_Vector_3by1 {1214 CFX_Vector_3by1() : a(0.0f), b(0.0f), c(0.0f) {} in CFX_Vector_3by1() function1216 CFX_Vector_3by1(FX_FLOAT a1, FX_FLOAT b1, FX_FLOAT c1) in CFX_Vector_3by1() function1251 CFX_Vector_3by1 TransformVector(const CFX_Vector_3by1& v);
296 CFX_Vector_3by1 whitePoint(Xw, Yw, Zw); in XYZ_to_sRGB_WhitePoint()297 CFX_Vector_3by1 XYZ(X, Y, Z); in XYZ_to_sRGB_WhitePoint()299 CFX_Vector_3by1 RGB_Sum_XYZ = RGB_xyz.Inverse().TransformVector(whitePoint); in XYZ_to_sRGB_WhitePoint()303 CFX_Vector_3by1 RGB = M.Inverse().TransformVector(XYZ); in XYZ_to_sRGB_WhitePoint()