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Searched refs:CheckFramebufferStatus (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLRenderTarget.cpp88 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in completeStencilAttachment()
114 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in completeStencilAttachment()
DGrGLAssembleInterface.cpp281 GET_PROC(CheckFramebufferStatus); in GrGLAssembleGLInterface()
296 GET_PROC_SUFFIX(CheckFramebufferStatus, EXT); in GrGLAssembleGLInterface()
693 GET_PROC(CheckFramebufferStatus); in GrGLAssembleGLESInterface()
DGrGLGpu.cpp1219 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects()
1242 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects()
1489 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in getCompatibleStencilIndex()
2522 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in flushRenderTarget()
/external/skia/bench/
DGLBench.cpp138 GR_GL_CALL(gl, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in SetupFramebuffer()
/external/opencv3/modules/core/src/
Dgl_core_3_1.cpp667 PFNCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus; variable
1895CheckFramebufferStatus = (PFNCHECKFRAMEBUFFERSTATUSPROC)IntGetProcAddress("glCheckFramebufferStatu… in Switch_CheckFramebufferStatus()
1896 return CheckFramebufferStatus(target); in Switch_CheckFramebufferStatus()
2655 CheckFramebufferStatus = Switch_CheckFramebufferStatus; in InitializeVariables()
Dgl_core_3_1.hpp1270 extern GLenum (CODEGEN_FUNCPTR *CheckFramebufferStatus)(GLenum target);
/external/mesa3d/include/GL/
Dgl_mangle.h153 #define glCheckFramebufferStatus MANGLE(CheckFramebufferStatus)