Searched refs:CheckFramebufferStatus (Results 1 – 7 of 7) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLRenderTarget.cpp | 88 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in completeStencilAttachment() 114 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in completeStencilAttachment()
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D | GrGLAssembleInterface.cpp | 281 GET_PROC(CheckFramebufferStatus); in GrGLAssembleGLInterface() 296 GET_PROC_SUFFIX(CheckFramebufferStatus, EXT); in GrGLAssembleGLInterface() 693 GET_PROC(CheckFramebufferStatus); in GrGLAssembleGLESInterface()
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D | GrGLGpu.cpp | 1219 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects() 1242 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects() 1489 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in getCompatibleStencilIndex() 2522 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in flushRenderTarget()
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/external/skia/bench/ |
D | GLBench.cpp | 138 GR_GL_CALL(gl, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in SetupFramebuffer()
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/external/opencv3/modules/core/src/ |
D | gl_core_3_1.cpp | 667 PFNCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus; variable 1895 …CheckFramebufferStatus = (PFNCHECKFRAMEBUFFERSTATUSPROC)IntGetProcAddress("glCheckFramebufferStatu… in Switch_CheckFramebufferStatus() 1896 return CheckFramebufferStatus(target); in Switch_CheckFramebufferStatus() 2655 CheckFramebufferStatus = Switch_CheckFramebufferStatus; in InitializeVariables()
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D | gl_core_3_1.hpp | 1270 extern GLenum (CODEGEN_FUNCPTR *CheckFramebufferStatus)(GLenum target);
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 153 #define glCheckFramebufferStatus MANGLE(CheckFramebufferStatus)
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