Searched refs:DEPTH_COMPONENT (Results 1 – 6 of 6) sorted by relevance
/external/opencv3/modules/core/src/ |
D | opengl.cpp | 1003 NONE, DEPTH_COMPONENT, NONE, RGB, RGBA in Texture2D() 1007 0, gl::DEPTH_COMPONENT, 0, gl::BGR, gl::BGRA in Texture2D() 1115 NONE, DEPTH_COMPONENT, NONE, RGB, RGBA in copyFrom() 1119 0, gl::DEPTH_COMPONENT, 0, gl::BGR, gl::BGRA in copyFrom() 1172 const int cn = format_ == DEPTH_COMPONENT ? 1: format_ == RGB ? 3 : 4; in copyTo() 1173 …const GLenum dstFormat = format_ == DEPTH_COMPONENT ? gl::DEPTH_COMPONENT : format_ == RGB ? gl::B… in copyTo()
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D | gl_core_3_1.hpp | 378 DEPTH_COMPONENT = 0x1902, enumerator
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/external/deqp/doc/testspecs/GLES3/ |
D | functional.texture.format.txt | 29 - DEPTH_COMPONENT, DEPTH_STENCIL
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/external/opencv3/modules/core/include/opencv2/core/ |
D | opengl.hpp | 290 DEPTH_COMPONENT = 0x1902, //!< Depth enumerator
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/external/mesa3d/docs/OLD/ |
D | MESA_packed_depth_stencil.spec | 86 DEPTH_COMPONENT Depth Depth component
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/external/opencv3/modules/cudaarithm/test/ |
D | test_opengl.cpp | 305 …format = cn == 1 ? cv::ogl::Texture2D::DEPTH_COMPONENT : cn == 3 ? cv::ogl::Texture2D::RGB : cn ==… in PARAM_TEST_CASE()
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