Searched refs:DispatchTable (Results 1 – 3 of 3) sorted by relevance
261 class DispatchTable : public ZoneObject {263 explicit DispatchTable(Zone* zone) : tree_(zone) { } in DispatchTable() function912 DispatchTable* GetTable(bool ignore_case);969 DispatchTable* table_;1398 DispatchTableConstructor(DispatchTable* table, bool ignore_case, in DispatchTableConstructor()1418 DispatchTable* table() { return table_; } in FOR_EACH_NODE_TYPE()1422 DispatchTable* table_;
888 DispatchTable* ChoiceNode::GetTable(bool ignore_case) { in GetTable()890 table_ = new(zone()) DispatchTable(zone()); in GetTable()4429 void Call(uc16 from, DispatchTable::Entry entry) { in Call()4450 void Call(uc16 from, DispatchTable::Entry entry) { in Call()4669 void Call(uc16 key, DispatchTable::Entry entry);4675 void DispatchTableDumper::Call(uc16 key, DispatchTable::Entry entry) { in Call()4693 void DispatchTable::Dump() { in Dump()5519 void Call(uc16 from, DispatchTable::Entry entry);5531 void CharacterRangeSplitter::Call(uc16 from, DispatchTable::Entry entry) { in Call()5548 DispatchTable table(zone); in Split()[all …]
677 DispatchTable table(&zone); in TEST()1495 DispatchTable table(&zone); in TEST()1511 DispatchTable table(&zone); in TEST()