Searched refs:EVAL_DISP_THRESH (Results 1 – 1 of 1) sorted by relevance
59 const float EVAL_DISP_THRESH = 1.f; variable156 float dispThresh = EVAL_DISP_THRESH ) in computeOcclusionBasedMasks()348 dispThresh = EVAL_DISP_THRESH; in setDefaults()