Searched refs:EVAL_FUNC_BODY (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fShaderAlgorithmTests.cpp | 155 #define SHADER_OP_CASE(NAME, DESCRIPTION, SHADER_OP, EVAL_FUNC_BODY) \ in init() argument 157 struct Eval_##NAME { static void eval (ShaderEvalContext& c) EVAL_FUNC_BODY }; \ in init()
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D | es2fShaderStructTests.cpp | 212 #define LOCAL_STRUCT_CASE(NAME, DESCRIPTION, FLAGS, SHADER_SRC, EVAL_FUNC_BODY) \ in init() argument 214 struct Eval_##NAME { static void eval (ShaderEvalContext& c) EVAL_FUNC_BODY }; \ in init() 1218 …STRUCT_CASE(NAME, DESCRIPTION, FLAGS, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BODY) … in init() argument 1221 …struct Eval_##NAME { static void eval (ShaderEvalContext& c) EVAL_FUNC_BODY }; \ in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStructTests.cpp | 186 #define LOCAL_STRUCT_CASE(NAME, DESCRIPTION, SHADER_SRC, EVAL_FUNC_BODY) \ in init() argument 188 struct Eval_##NAME { static void eval (ShaderEvalContext& c) EVAL_FUNC_BODY }; \ in init() 1192 …UCT_CASE(NAME, DESCRIPTION, TEXTURES, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BODY) … in init() argument 1195 …struct Eval_##NAME { static void eval (ShaderEvalContext& c) EVAL_FUNC_BODY }; \ in init()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderStructTests.cpp | 148 …#define LOCAL_STRUCT_CASE(NAME, DESCRIPTION, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BODY) … in init() argument 151 struct Eval_##NAME { static void eval (ShaderEvalContext& c) EVAL_FUNC_BODY }; \ in init() 1246 …#define UNIFORM_STRUCT_CASE(NAME, DESCRIPTION, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BODY) … in init() argument 1249 …struct Eval_##NAME { static void eval (ShaderEvalContext& c) EVAL_FUNC_BODY }; \ in init()
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