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Searched refs:FragDataIndexBindings (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/main/
Dshaderobj.c245 prog->FragDataIndexBindings = string_to_uint_map_ctor(); in _mesa_init_shader_program()
327 if (shProg->FragDataIndexBindings) { in _mesa_free_shader_program_data()
328 string_to_uint_map_dtor(shProg->FragDataIndexBindings); in _mesa_free_shader_program_data()
329 shProg->FragDataIndexBindings = NULL; in _mesa_free_shader_program_data()
Dshader_query.cpp284 shProg->FragDataIndexBindings->put(index, name); in _mesa_BindFragDataLocationIndexed()
Dmtypes.h2322 struct string_to_uint_map *FragDataIndexBindings; member
/external/mesa3d/src/glsl/
Dlinker.cpp1358 if (prog->FragDataIndexBindings->get(index, var->name)) { in assign_attribute_or_color_locations()