Searched refs:FragDataIndexBindings (Results 1 – 4 of 4) sorted by relevance
245 prog->FragDataIndexBindings = string_to_uint_map_ctor(); in _mesa_init_shader_program()327 if (shProg->FragDataIndexBindings) { in _mesa_free_shader_program_data()328 string_to_uint_map_dtor(shProg->FragDataIndexBindings); in _mesa_free_shader_program_data()329 shProg->FragDataIndexBindings = NULL; in _mesa_free_shader_program_data()
284 shProg->FragDataIndexBindings->put(index, name); in _mesa_BindFragDataLocationIndexed()
2322 struct string_to_uint_map *FragDataIndexBindings; member
1358 if (prog->FragDataIndexBindings->get(index, var->name)) { in assign_attribute_or_color_locations()