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Searched refs:GL_CALL_RET (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLUniformHandler.cpp15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X) macro
79 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[i].fVariable.c_str())); in getUniformLocations()
DGrGLPathRendering.cpp20 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X) macro
252 GL_CALL_RET(firstID, GenPaths(allocAmount)); in genPaths()
281 GL_CALL_RET(firstID, GenPaths(range)); in genPaths()
DGrGLGpu.cpp28 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) macro
198 GL_CALL_RET(vendor, GetString(GR_GL_VENDOR)); in GrGLGpu()
199 GL_CALL_RET(renderer, GetString(GR_GL_RENDERER)); in GrGLGpu()
200 GL_CALL_RET(version, GetString(GR_GL_VERSION)); in GrGLGpu()
347 GL_CALL_RET(fPLSSetupProgram.fProgram, CreateProgram()); in createPLSSetupProgram()
363 GL_CALL_RET(fPLSSetupProgram.fPosXformUniform, GetUniformLocation(fPLSSetupProgram.fProgram, in createPLSSetupProgram()
1219 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects()
1242 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects()
1489 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in getCompatibleStencilIndex()
1943 GL_CALL_RET(mapPtr, MapBuffer(type, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY)); in mapBuffer()
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DGrGLProgram.cpp24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) macro
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp29 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) macro
129 GL_CALL_RET(programID, CreateProgram()); in finalize()
240 GL_CALL_RET(location, GetProgramResourceLocation( in resolveProgramResourceLocations()
DGrGLShaderStringBuilder.cpp15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) macro