Searched refs:GL_CALL_RET (Results 1 – 6 of 6) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X) macro 79 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[i].fVariable.c_str())); in getUniformLocations()
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D | GrGLPathRendering.cpp | 20 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X) macro 252 GL_CALL_RET(firstID, GenPaths(allocAmount)); in genPaths() 281 GL_CALL_RET(firstID, GenPaths(range)); in genPaths()
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D | GrGLGpu.cpp | 28 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) macro 198 GL_CALL_RET(vendor, GetString(GR_GL_VENDOR)); in GrGLGpu() 199 GL_CALL_RET(renderer, GetString(GR_GL_RENDERER)); in GrGLGpu() 200 GL_CALL_RET(version, GetString(GR_GL_VERSION)); in GrGLGpu() 347 GL_CALL_RET(fPLSSetupProgram.fProgram, CreateProgram()); in createPLSSetupProgram() 363 GL_CALL_RET(fPLSSetupProgram.fPosXformUniform, GetUniformLocation(fPLSSetupProgram.fProgram, in createPLSSetupProgram() 1219 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects() 1242 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects() 1489 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in getCompatibleStencilIndex() 1943 GL_CALL_RET(mapPtr, MapBuffer(type, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY)); in mapBuffer() [all …]
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D | GrGLProgram.cpp | 24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) macro
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 29 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) macro 129 GL_CALL_RET(programID, CreateProgram()); in finalize() 240 GL_CALL_RET(location, GetProgramResourceLocation( in resolveProgramResourceLocations()
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D | GrGLShaderStringBuilder.cpp | 15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) macro
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