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Searched refs:GL_DECR (Results 1 – 25 of 30) sorted by relevance

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/external/deqp/modules/gles2/performance/
Des2pStateChangeCallTests.cpp564 GL_DECR, in init()
575 GL_DECR, in init()
586 GL_DECR, in init()
709 GL_DECR, in init()
720 GL_DECR, in init()
731 GL_DECR, in init()
/external/deqp/modules/gles3/performance/
Des3pStateChangeCallTests.cpp626 GL_DECR, in init()
637 GL_DECR, in init()
648 GL_DECR, in init()
771 GL_DECR, in init()
782 GL_DECR, in init()
793 GL_DECR, in init()
/external/deqp/modules/gles2/functional/
Des2fStencilTests.cpp460 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP)… in init()
515 …dst.push_back(StencilOp::quad(GL_LESS, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init()
516 …dst.push_back(StencilOp::quad(GL_LESS, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init()
527 …push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init()
528 …push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init()
Des2fDepthStencilTests.cpp747 GL_DECR, in randomDepthStencilState()
809 { "decr", GL_DECR }, in init()
827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f }, in init()
828 { rr::FACETYPE_FRONT, GL_DECR, GL_INCR, GL_INVERT, 2, ~0u, ~0u, 0.0f }, in init()
829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f }, in init()
988 params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_DECR; in init()
1056 params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_DECR; in init()
1114 params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_DECR; in init()
Des2fFboRenderTest.cpp1147 ctx.stencilOp(GL_DECR, GL_KEEP, GL_KEEP); in render()
/external/deqp/modules/gles3/functional/
Des3fStencilTests.cpp463 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP)… in init()
518 …dst.push_back(StencilOp::quad(GL_LESS, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init()
519 …dst.push_back(StencilOp::quad(GL_LESS, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init()
530 …push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init()
531 …push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init()
Des3fDepthStencilTests.cpp747 GL_DECR, in randomDepthStencilState()
809 { "decr", GL_DECR }, in init()
827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f }, in init()
828 { rr::FACETYPE_FRONT, GL_DECR, GL_INCR, GL_INVERT, 2, ~0u, ~0u, 0.0f }, in init()
829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f }, in init()
988 params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_DECR; in init()
1056 params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_DECR; in init()
1114 params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_DECR; in init()
Des3fFboStencilbufferTests.cpp121 glStencilOp(GL_DECR, GL_KEEP, GL_KEEP); in render()
218 glStencilOp(GL_DECR, GL_KEEP, GL_KEEP); in render()
Des3fFramebufferBlitTests.cpp578 glStencilOp(GL_KEEP, GL_DECR, GL_KEEP); in render()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_gldefs.h183 case GL_DECR: in nvgl_stencil_op()
Dnv04_state_raster.c71 case GL_DECR: in get_stencil_op()
/external/mesa3d/src/mesa/drivers/dri/intel/
Dintel_state.c103 case GL_DECR: in intel_translate_stencil_op()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_state.c103 case GL_DECR: in intel_translate_stencil_op()
Di830_state.c119 case GL_DECR: in i830StencilOpSeparate()
147 case GL_DECR: in i830StencilOpSeparate()
175 case GL_DECR: in i830StencilOpSeparate()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dintel_state.c103 case GL_DECR: in intel_translate_stencil_op()
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_depth.c81 case GL_DECR: in gl_stencil_op_to_pipe()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceUtils.cpp241 case GL_DECR: return rr::STENCILOP_DECR; in mapGLStencilOp()
/external/deqp/modules/glshared/
DglsInteractionTestUtil.cpp90 GL_DECR, in computeRandomRenderState()
/external/mesa3d/src/mesa/main/
Dstencil.c66 case GL_DECR: in validate_stencil_op()
/external/mesa3d/src/mesa/swrast/
Ds_stencil.c152 case GL_DECR: in apply_stencil_op()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c1260 case GL_DECR: in radeonStencilOpSeparate()
1287 case GL_DECR: in radeonStencilOpSeparate()
1314 case GL_DECR: in radeonStencilOpSeparate()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c1461 case GL_DECR: in r200StencilOpSeparate()
1488 case GL_DECR: in r200StencilOpSeparate()
1515 case GL_DECR: in r200StencilOpSeparate()
/external/mesa3d/include/GLES2/
Dgl2.h295 #define GL_DECR 0x1E03 macro
/external/mesa3d/include/GLES/
Dgl.h397 #define GL_DECR 0x1E03 macro
/external/deqp/framework/opengl/
DgluStrUtil.inl540 case GL_DECR: return "GL_DECR";

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