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Searched refs:GL_EDGE_FLAG_ARRAY (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/glx/
Drender2.c336 case GL_EDGE_FLAG_ARRAY: in __indirect_glEnable()
365 case GL_EDGE_FLAG_ARRAY: in __indirect_glDisable()
Dsingle2.c169 case GL_EDGE_FLAG_ARRAY: in get_client_data()
214 retval = __glXGetArrayStride(state, GL_EDGE_FLAG_ARRAY, 0, data); in get_client_data()
811 case GL_EDGE_FLAG_ARRAY: in __indirect_glIsEnabled()
Dindirect_vertex_array.c230 arrays->arrays[3].key = GL_EDGE_FLAG_ARRAY; in __glXInitVertexArrayState()
1350 a = get_array_entry(arrays, GL_EDGE_FLAG_ARRAY, 0); in __indirect_glEdgeFlagPointer()
1958 case GL_EDGE_FLAG_ARRAY: in __glXPopArrayState()
/external/mesa3d/src/mesa/main/
Denable.c82 case GL_EDGE_FLAG_ARRAY: in client_state()
738 case GL_EDGE_FLAG_ARRAY: in _mesa_set_enable()
1477 case GL_EDGE_FLAG_ARRAY: in _mesa_IsEnabled()
Dvarray.c986 _mesa_DisableClientState( GL_EDGE_FLAG_ARRAY ); in _mesa_InterleavedArrays()
Dget.c968 { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled), NO_EXTRA },
/external/mesa3d/include/GL/
Dgl.h206 #define GL_EDGE_FLAG_ARRAY 0x8079 macro