/external/deqp/modules/gles2/functional/ |
D | es2fStencilTests.cpp | 269 context.stencilFunc(GL_EQUAL, value, 0xffffffffu); in visualizeStencil() 449 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP)… in init() 460 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP)… in init() 469 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR_WRAP, GL_KEEP, GL_… in init() 475 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR_WRAP, GL_KEEP, GL_… in init() 483 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KE… in init() 489 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEE… in init() 498 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 499 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 560 …StencilOp op = StencilOp::quad(GL_EQUAL, (~targetStencil | ~mask) & valMask, GL_ALWAYS, 0.0f, GL_K… in init()
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D | es2fFboRenderTest.cpp | 1040 context.stencilFunc(GL_EQUAL, 1, 0xffffffffu); in render() 1044 context.stencilFunc(GL_EQUAL, 2, 0xffffffffu); in render() 1146 ctx.stencilFunc(GL_EQUAL, depth ? 2 : 1, 0xffu); in render() 1280 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render() 1495 context.stencilFunc(GL_EQUAL, 0, 0xffu); in render() 1781 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render() 1961 ctx.stencilFunc(GL_EQUAL, 0, 0xffu); in render()
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D | es2fDepthStencilTests.cpp | 354 cmd.params.stencil[rr::FACETYPE_FRONT].function = GL_EQUAL; in generateStencilVisualizeCommands() 735 GL_EQUAL, in randomDepthStencilState() 793 { "equal", GL_EQUAL }, in init() 909 { rr::FACETYPE_BACK, GL_EQUAL, 3, ~2u, ~0u }, in init()
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D | es2fDepthTests.cpp | 267 addChild(new DepthCompareCase(m_context, "cmp_equal", "Depth compare: equal", GL_EQUAL)); in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fStencilTests.cpp | 272 context.stencilFunc(GL_EQUAL, value, 0xffffffffu); in visualizeStencil() 452 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP)… in init() 463 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP)… in init() 472 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR_WRAP, GL_KEEP, GL_… in init() 478 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR_WRAP, GL_KEEP, GL_… in init() 486 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KE… in init() 492 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEE… in init() 501 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 502 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 563 …StencilOp op = StencilOp::quad(GL_EQUAL, (~targetStencil | ~mask) & valMask, GL_ALWAYS, 0.0f, GL_K… in init()
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D | es3fFboStencilbufferTests.cpp | 120 glStencilFunc(GL_EQUAL, m_useDepth ? 2 : 1, 0xffu); in render() 217 glStencilFunc(GL_EQUAL, hasDepth ? 2 : 1, 0xffu); in render()
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D | es3fTextureShadowTests.cpp | 268 …const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f … in init() 269 …const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f … in init() 541 …const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f … in init() 542 …const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f … in init() 822 …const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f … in init() 823 …const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f … in init() 1015 { "equal", GL_EQUAL }, in init()
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D | es3fFboInvalidateTests.cpp | 186 glStencilFunc(GL_EQUAL, 1, 0xff); in render() 278 glStencilFunc(GL_EQUAL, 1, 0xff); in render() 535 glStencilFunc(GL_EQUAL, 1, 0xff); in render() 789 glStencilFunc(GL_EQUAL, 1, 0xff); in render() 1174 glStencilFunc(GL_EQUAL, 1, 0xff); in render() 1301 glStencilFunc(GL_EQUAL, 1, 0xff); in render()
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D | es3fFboRenderTest.cpp | 576 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render() 582 context.stencilFunc(GL_EQUAL, 2, 0xffu); in render() 714 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render() 942 context.stencilFunc(GL_EQUAL, 0, 0xffu); in render() 1228 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render() 1417 ctx.stencilFunc(GL_EQUAL, 0, 0xffu); in render()
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D | es3fDepthStencilTests.cpp | 354 cmd.params.stencil[rr::FACETYPE_FRONT].function = GL_EQUAL; in generateStencilVisualizeCommands() 735 GL_EQUAL, in randomDepthStencilState() 793 { "equal", GL_EQUAL }, in init() 909 { rr::FACETYPE_BACK, GL_EQUAL, 3, ~2u, ~0u }, in init()
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D | es3fFboMultisampleTests.cpp | 215 glStencilFunc(GL_EQUAL, s, 0xffu); in render()
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D | es3fDepthTests.cpp | 270 addChild(new DepthCompareCase(m_context, "cmp_equal", "Depth compare: equal", GL_EQUAL)); in init()
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
D | intel_state.c | 55 case GL_EQUAL: in intel_translate_shadow_compare_func() 81 case GL_EQUAL: in intel_translate_compare_func()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_state.c | 55 case GL_EQUAL: in intel_translate_shadow_compare_func() 81 case GL_EQUAL: in intel_translate_compare_func()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | intel_state.c | 55 case GL_EQUAL: in intel_translate_shadow_compare_func() 81 case GL_EQUAL: in intel_translate_compare_func()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_gldefs.h | 137 case GL_EQUAL: in nvgl_comparison_op()
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D | nv04_state_raster.c | 42 case GL_EQUAL: in get_comparison_op()
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/external/deqp/modules/gles2/performance/ |
D | es2pStateChangeCallTests.cpp | 228 GL_EQUAL, in init() 532 GL_EQUAL, in init() 671 GL_EQUAL, in init()
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/external/mesa3d/src/mesa/main/ |
D | depth.c | 82 case GL_EQUAL: in _mesa_DepthFunc()
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/external/deqp/modules/gles3/performance/ |
D | es3pStateChangeCallTests.cpp | 263 GL_EQUAL, in init() 594 GL_EQUAL, in init() 733 GL_EQUAL, in init()
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/external/mesa3d/src/mesa/swrast/ |
D | s_alpha.c | 72 case GL_EQUAL: \
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D | s_depth.c | 92 case GL_EQUAL: in depth_test_span16() 140 case GL_EQUAL: in depth_test_span32()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_depth.c | 54 STATIC_ASSERT(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER); in st_compare_func_to_pipe()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceUtils.cpp | 220 case GL_EQUAL: return rr::TESTFUNC_EQUAL; in mapGLTestFunc()
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/external/deqp/modules/glshared/ |
D | glsInteractionTestUtil.cpp | 78 GL_EQUAL, in computeRandomRenderState()
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