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Searched refs:GL_EQUAL (Results 1 – 25 of 60) sorted by relevance

123

/external/deqp/modules/gles2/functional/
Des2fStencilTests.cpp269 context.stencilFunc(GL_EQUAL, value, 0xffffffffu); in visualizeStencil()
449 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP)… in init()
460 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP)… in init()
469 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR_WRAP, GL_KEEP, GL_… in init()
475 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR_WRAP, GL_KEEP, GL_… in init()
483 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KE… in init()
489 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEE… in init()
498 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
499 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
560 …StencilOp op = StencilOp::quad(GL_EQUAL, (~targetStencil | ~mask) & valMask, GL_ALWAYS, 0.0f, GL_K… in init()
Des2fFboRenderTest.cpp1040 context.stencilFunc(GL_EQUAL, 1, 0xffffffffu); in render()
1044 context.stencilFunc(GL_EQUAL, 2, 0xffffffffu); in render()
1146 ctx.stencilFunc(GL_EQUAL, depth ? 2 : 1, 0xffu); in render()
1280 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render()
1495 context.stencilFunc(GL_EQUAL, 0, 0xffu); in render()
1781 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render()
1961 ctx.stencilFunc(GL_EQUAL, 0, 0xffu); in render()
Des2fDepthStencilTests.cpp354 cmd.params.stencil[rr::FACETYPE_FRONT].function = GL_EQUAL; in generateStencilVisualizeCommands()
735 GL_EQUAL, in randomDepthStencilState()
793 { "equal", GL_EQUAL }, in init()
909 { rr::FACETYPE_BACK, GL_EQUAL, 3, ~2u, ~0u }, in init()
Des2fDepthTests.cpp267 addChild(new DepthCompareCase(m_context, "cmp_equal", "Depth compare: equal", GL_EQUAL)); in init()
/external/deqp/modules/gles3/functional/
Des3fStencilTests.cpp272 context.stencilFunc(GL_EQUAL, value, 0xffffffffu); in visualizeStencil()
452 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP)… in init()
463 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP)… in init()
472 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR_WRAP, GL_KEEP, GL_… in init()
478 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR_WRAP, GL_KEEP, GL_… in init()
486 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KE… in init()
492 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEE… in init()
501 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
502 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
563 …StencilOp op = StencilOp::quad(GL_EQUAL, (~targetStencil | ~mask) & valMask, GL_ALWAYS, 0.0f, GL_K… in init()
Des3fFboStencilbufferTests.cpp120 glStencilFunc(GL_EQUAL, m_useDepth ? 2 : 1, 0xffu); in render()
217 glStencilFunc(GL_EQUAL, hasDepth ? 2 : 1, 0xffu); in render()
Des3fTextureShadowTests.cpp268 …const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f … in init()
269 …const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f … in init()
541 …const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f … in init()
542 …const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f … in init()
822 …const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f … in init()
823 …const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f … in init()
1015 { "equal", GL_EQUAL }, in init()
Des3fFboInvalidateTests.cpp186 glStencilFunc(GL_EQUAL, 1, 0xff); in render()
278 glStencilFunc(GL_EQUAL, 1, 0xff); in render()
535 glStencilFunc(GL_EQUAL, 1, 0xff); in render()
789 glStencilFunc(GL_EQUAL, 1, 0xff); in render()
1174 glStencilFunc(GL_EQUAL, 1, 0xff); in render()
1301 glStencilFunc(GL_EQUAL, 1, 0xff); in render()
Des3fFboRenderTest.cpp576 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render()
582 context.stencilFunc(GL_EQUAL, 2, 0xffu); in render()
714 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render()
942 context.stencilFunc(GL_EQUAL, 0, 0xffu); in render()
1228 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render()
1417 ctx.stencilFunc(GL_EQUAL, 0, 0xffu); in render()
Des3fDepthStencilTests.cpp354 cmd.params.stencil[rr::FACETYPE_FRONT].function = GL_EQUAL; in generateStencilVisualizeCommands()
735 GL_EQUAL, in randomDepthStencilState()
793 { "equal", GL_EQUAL }, in init()
909 { rr::FACETYPE_BACK, GL_EQUAL, 3, ~2u, ~0u }, in init()
Des3fFboMultisampleTests.cpp215 glStencilFunc(GL_EQUAL, s, 0xffu); in render()
Des3fDepthTests.cpp270 addChild(new DepthCompareCase(m_context, "cmp_equal", "Depth compare: equal", GL_EQUAL)); in init()
/external/mesa3d/src/mesa/drivers/dri/intel/
Dintel_state.c55 case GL_EQUAL: in intel_translate_shadow_compare_func()
81 case GL_EQUAL: in intel_translate_compare_func()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_state.c55 case GL_EQUAL: in intel_translate_shadow_compare_func()
81 case GL_EQUAL: in intel_translate_compare_func()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dintel_state.c55 case GL_EQUAL: in intel_translate_shadow_compare_func()
81 case GL_EQUAL: in intel_translate_compare_func()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_gldefs.h137 case GL_EQUAL: in nvgl_comparison_op()
Dnv04_state_raster.c42 case GL_EQUAL: in get_comparison_op()
/external/deqp/modules/gles2/performance/
Des2pStateChangeCallTests.cpp228 GL_EQUAL, in init()
532 GL_EQUAL, in init()
671 GL_EQUAL, in init()
/external/mesa3d/src/mesa/main/
Ddepth.c82 case GL_EQUAL: in _mesa_DepthFunc()
/external/deqp/modules/gles3/performance/
Des3pStateChangeCallTests.cpp263 GL_EQUAL, in init()
594 GL_EQUAL, in init()
733 GL_EQUAL, in init()
/external/mesa3d/src/mesa/swrast/
Ds_alpha.c72 case GL_EQUAL: \
Ds_depth.c92 case GL_EQUAL: in depth_test_span16()
140 case GL_EQUAL: in depth_test_span32()
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_depth.c54 STATIC_ASSERT(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER); in st_compare_func_to_pipe()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceUtils.cpp220 case GL_EQUAL: return rr::TESTFUNC_EQUAL; in mapGLTestFunc()
/external/deqp/modules/glshared/
DglsInteractionTestUtil.cpp78 GL_EQUAL, in computeRandomRenderState()

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