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Searched refs:GL_FASTEST (Results 1 – 19 of 19) sorted by relevance

/external/mesa3d/src/mesa/main/
Dhint.c47 if (mode != GL_NICEST && mode != GL_FASTEST && mode != GL_DONT_CARE) { in _mesa_Hint()
/external/webrtc/webrtc/modules/audio_processing/test/android/apmtest/jni/
Dmain.c120 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); in engine_init_display()
/external/replicaisland/src/com/replica/replicaisland/
DGameRenderer.java85 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST); in onSurfaceCreated()
/external/deqp/modules/gles2/performance/
Des2pStateChangeCallTests.cpp518 GL_FASTEST, in init()
/external/deqp/modules/gles3/performance/
Des3pStateChangeCallTests.cpp580 GL_FASTEST, in init()
/external/deqp/modules/gles2/functional/
Des2fNegativeStateApiTests.cpp592 glHint(-1, GL_FASTEST); in init()
Des2fIntegerStateQueryTests.cpp757 glHint(m_targetName, GL_FASTEST); in test()
758 m_verifier->verifyInteger(m_testCtx, m_targetName, GL_FASTEST); in test()
Des2fTextureMipmapTests.cpp1110 { "fastest", GL_FASTEST }, in init()
/external/deqp/modules/gles3/functional/
Des3fShaderDerivateTests.cpp1630 { "fastest", GL_FASTEST }, in init()
1656 { "float_fastest", SURFACETYPE_FLOAT_FBO, 0, GL_FASTEST }, in init()
Des3fNegativeStateApiTests.cpp1064 glHint(-1, GL_FASTEST); in init()
Des3fIntegerStateQueryTests.cpp1036 glHint(m_targetName, GL_FASTEST); in test()
1037 m_verifier->verifyInteger(m_testCtx, m_targetName, GL_FASTEST); in test()
Des3fTextureMipmapTests.cpp2425 { "fastest", GL_FASTEST }, in init()
/external/mesa3d/include/GLES2/
Dgl2.h228 #define GL_FASTEST 0x1101 macro
/external/mesa3d/include/GLES/
Dgl.h287 #define GL_FASTEST 0x1101 macro
/external/mesa3d/src/mesa/swrast/
Ds_triangle.c1088 if (ctx->Hint.PerspectiveCorrection==GL_FASTEST) { in _swrast_choose_triangle()
/external/deqp/framework/opengl/
DgluStrUtil.inl517 case GL_FASTEST: return "GL_FASTEST";
/external/deqp/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp1406 ctx.glHint(-1, GL_FASTEST); in hint()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl196 #define GL_FASTEST 0x1101 macro
/external/mesa3d/include/GL/
Dgl.h583 #define GL_FASTEST 0x1101 macro