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Searched refs:GL_FLAT (Results 1 – 25 of 33) sorted by relevance

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/external/mesa3d/src/mesa/tnl_dd/
Dt_dd_unfilled.h48 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { in TAG()
86 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { in TAG()
116 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { in TAG()
149 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { in TAG()
Dt_dd_dmatmp.h449 ctx->Light.ShadeModel == GL_FLAT && in TAG()
1032 if (ctx->Light.ShadeModel == GL_FLAT) { in TAG()
1232 ctx->Light.ShadeModel == GL_FLAT && in TAG()
Dt_dd_dmatmp2.h428 else if (ctx->Light.ShadeModel == GL_FLAT) { in TAG()
824 if (ctx->Light.ShadeModel == GL_FLAT) { in TAG()
/external/mesa3d/src/mesa/tnl/
Dt_vb_cliptmp.h169 if (ctx->Light.ShadeModel == GL_FLAT) in TAG()
240 if (ctx->Light.ShadeModel == GL_FLAT) { in TAG()
303 if (ctx->Light.ShadeModel == GL_FLAT) { in TAG()
/external/mesa3d/src/mesa/swrast/
Ds_tritemp.h383 ASSERT(ctx->Light.ShadeModel == GL_FLAT); in NAME()
424 if (swrast->_InterpMode[attr] == GL_FLAT) { in NAME()
665 ASSERT(ctx->Light.ShadeModel == GL_FLAT); in NAME()
704 if (swrast->_InterpMode[attr] == GL_FLAT) { in NAME()
Ds_linetemp.h271 if (swrast->_InterpMode[attr] == GL_FLAT) { in NAME()
Ds_aalinetemp.h165 if (swrast->_InterpMode[attr] == GL_FLAT) { in NAME()
Ds_aatritemp.h145 if (swrast->_InterpMode[attr] == GL_FLAT) {
/external/replicaisland/src/com/replica/replicaisland/
DDrawableBitmap.java72 gl.glShadeModel(GL10.GL_FLAT); in beginDrawing()
DGameRenderer.java88 gl.glShadeModel(GL10.GL_FLAT); in onSurfaceCreated()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_sf.c194 key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT); in brw_upload_sf_prog()
Dbrw_draw.c99 ctx->Light.ShadeModel != GL_FLAT && in brw_set_prim()
105 ctx->Light.ShadeModel != GL_FLAT && in brw_set_prim()
Dbrw_gs.c176 if (key->primitive == _3DPRIM_QUADLIST && ctx->Light.ShadeModel != GL_FLAT) { in populate_key()
Dbrw_clip.c151 key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT); in brw_upload_clip_prog()
Dgen7_sf_state.c40 bool shade_model_flat = ctx->Light.ShadeModel == GL_FLAT; in upload_sbe_state()
Dgen6_sf_state.c124 bool shade_model_flat = ctx->Light.ShadeModel == GL_FLAT; in upload_sf_state()
Dbrw_wm.c568 key->flat_shade = (ctx->Light.ShadeModel == GL_FLAT); in brw_wm_populate_key()
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_rasterizer.c87 if (ctx->Light.ShadeModel == GL_FLAT) in update_raster_state()
Dst_draw.c175 ctx->Light.ShadeModel != GL_FLAT && in translate_prim()
/external/mesa3d/src/mesa/swrast_setup/
Dss_triangle.c133 if (ctx->Light.ShadeModel == GL_FLAT) { in _swsetup_render_tri()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_tcl.c268 if (prim == GL_POLYGON && ctx->Light.ShadeModel == GL_FLAT) in radeonTclPrimitive()
/external/mesa3d/src/mesa/drivers/x11/
Dxm_line.c460 if (ctx->Light.ShadeModel != GL_FLAT) return (swrast_line_func) NULL; in get_line_func()
Dxm_tri.c1056 if ( ctx->Light.ShadeModel==GL_FLAT in get_triangle_func()
1109 && ctx->Light.ShadeModel==GL_FLAT in get_triangle_func()
/external/mesa3d/src/mesa/drivers/osmesa/
Dosmesa.c200 if (ctx->Light.ShadeModel != GL_FLAT) return NULL; in osmesa_choose_line_function()
/external/mesa3d/include/GLES/
Dgl.h379 #define GL_FLAT 0x1D00 macro

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