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Searched refs:GL_FRONT_AND_BACK (Results 1 – 25 of 44) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dstencil.c244 ? GL_FRONT : GL_FRONT_AND_BACK), in _mesa_StencilFunc()
298 ? GL_FRONT : GL_FRONT_AND_BACK), in _mesa_StencilMask()
377 ? GL_FRONT : GL_FRONT_AND_BACK), in _mesa_StencilOp()
441 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilOpSeparate()
487 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilFuncSeparate()
528 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilMaskSeparate()
Dpolygon.c62 if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) { in _mesa_CullFace()
155 case GL_FRONT_AND_BACK: in _mesa_PolygonMode()
Dlight.c614 else if (face != GL_FRONT_AND_BACK) { in _mesa_material_bitmask()
1204 ctx->Light.ColorMaterialFace = GL_FRONT_AND_BACK; in _mesa_init_lighting()
1207 GL_FRONT_AND_BACK, in _mesa_init_lighting()
Des1_conversion.c569 if (face != GL_FRONT_AND_BACK) { in _es_Materialx()
591 if (face != GL_FRONT_AND_BACK) { in _es_Materialxv()
Dbuffers.c114 case GL_FRONT_AND_BACK: in draw_buffer_enum_to_bitmask()
Dclear.c278 case GL_FRONT_AND_BACK: in make_color_buffer_mask()
/external/deqp/modules/gles2/performance/
Des2pStateChangeCallTests.cpp289 GL_FRONT_AND_BACK in init()
475 GL_FRONT_AND_BACK in init()
663 GL_FRONT_AND_BACK in init()
701 GL_FRONT_AND_BACK in init()
/external/eigen/demos/opengl/
Dquaternion_demo.cpp248 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Vector4f(0.7, 0.7, 0.7, 1).data()); in drawScene()
249 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Vector4f(0.8, 0.75, 0.6, 1).data()); in drawScene()
250 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Vector4f(1, 1, 1, 1).data()); in drawScene()
251 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 64); in drawScene()
461 glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); in paintGL()
/external/deqp/modules/gles3/performance/
Des3pStateChangeCallTests.cpp324 GL_FRONT_AND_BACK in init()
510 GL_FRONT_AND_BACK in init()
725 GL_FRONT_AND_BACK in init()
763 GL_FRONT_AND_BACK in init()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dgen7_clip_state.c65 case GL_FRONT_AND_BACK: in upload_clip_state()
Dintel_buffers.c92 || (mode == GL_FRONT) || (mode == GL_FRONT_AND_BACK); in intelDrawBuffer()
Dbrw_clip.c164 ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) in brw_upload_clip_prog()
Dgen7_sf_state.c234 case GL_FRONT_AND_BACK: in upload_sf_state()
Dgen6_sf_state.c209 case GL_FRONT_AND_BACK: in upload_sf_state()
Dbrw_sf_state.c222 case GL_FRONT_AND_BACK: in upload_sf_unit()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_buffers.c92 || (mode == GL_FRONT) || (mode == GL_FRONT_AND_BACK); in intelDrawBuffer()
/external/mesa3d/src/mesa/drivers/dri/intel/
Dintel_buffers.c92 || (mode == GL_FRONT) || (mode == GL_FRONT_AND_BACK); in intelDrawBuffer()
/external/deqp/modules/gles2/functional/
Des2fIntegerStateQueryTests.cpp814 const GLenum cullFaces[] = {GL_FRONT, GL_BACK, GL_FRONT_AND_BACK}; in test()
2087 …getTestNamePostfix()).c_str(), "STENCIL_REF (separate)", GL_STENCIL_REF, GL_FRONT_AND_BACK))); in init()
2089 …NamePostfix()).c_str(), "STENCIL_BACK_REF (separate)", GL_STENCIL_BACK_REF, GL_FRONT_AND_BACK))); in init()
2111 …str(), stencilOps[testNdx].frontDescription, stencilOps[testNdx].frontTarget, GL_FRONT_AND_BACK))); in init()
2112 …str(), stencilOps[testNdx].backDescription, stencilOps[testNdx].backTarget, GL_FRONT_AND_BACK))); in init()
2120 …TestNamePostfix()).c_str(), "STENCIL_FUNC (separate)", GL_STENCIL_FUNC, GL_FRONT_AND_BACK))); in init()
2122 …NamePostfix()).c_str(), "STENCIL_FUNC (separate)", GL_STENCIL_BACK_FUNC, GL_FRONT_AND_BACK))); in init()
2126 …ostfix()).c_str(), "STENCIL_VALUE_MASK (separate)", GL_STENCIL_VALUE_MASK, GL_FRONT_AND_BACK))); in init()
2128 …).c_str(), "STENCIL_BACK_VALUE_MASK (separate)", GL_STENCIL_BACK_VALUE_MASK, GL_FRONT_AND_BACK))); in init()
2132 …Postfix()).c_str(), "STENCIL_WRITEMASK (separate)", GL_STENCIL_WRITEMASK, GL_FRONT_AND_BACK))); in init()
[all …]
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv04_state_raster.c140 else if (cull == GL_FRONT_AND_BACK) in nv04_emit_control()
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_rasterizer.c110 case GL_FRONT_AND_BACK: in update_raster_state()
/external/deqp/modules/gles3/functional/
Des3fIntegerStateQueryTests.cpp1093 const GLenum cullFaces[] = {GL_FRONT, GL_BACK, GL_FRONT_AND_BACK}; in test()
2836 …getTestNamePostfix()).c_str(), "STENCIL_REF (separate)", GL_STENCIL_REF, GL_FRONT_AND_BACK))); in init()
2838 …NamePostfix()).c_str(), "STENCIL_BACK_REF (separate)", GL_STENCIL_BACK_REF, GL_FRONT_AND_BACK))); in init()
2860 …str(), stencilOps[testNdx].frontDescription, stencilOps[testNdx].frontTarget, GL_FRONT_AND_BACK))); in init()
2861 …str(), stencilOps[testNdx].backDescription, stencilOps[testNdx].backTarget, GL_FRONT_AND_BACK))); in init()
2869 …TestNamePostfix()).c_str(), "STENCIL_FUNC (separate)", GL_STENCIL_FUNC, GL_FRONT_AND_BACK))); in init()
2871 …NamePostfix()).c_str(), "STENCIL_FUNC (separate)", GL_STENCIL_BACK_FUNC, GL_FRONT_AND_BACK))); in init()
2875 …ostfix()).c_str(), "STENCIL_VALUE_MASK (separate)", GL_STENCIL_VALUE_MASK, GL_FRONT_AND_BACK))); in init()
2877 …).c_str(), "STENCIL_BACK_VALUE_MASK (separate)", GL_STENCIL_BACK_VALUE_MASK, GL_FRONT_AND_BACK))); in init()
2881 …Postfix()).c_str(), "STENCIL_WRITEMASK (separate)", GL_STENCIL_WRITEMASK, GL_FRONT_AND_BACK))); in init()
[all …]
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c694 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular); in appInit()
695 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 60); in appInit()
/external/mesa3d/src/mesa/drivers/common/
Dmeta.c601 _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL); in _mesa_meta_begin()
915 _mesa_PolygonMode(GL_FRONT_AND_BACK, save->FrontPolygonMode); in _mesa_meta_end()
1823 _mesa_StencilOpSeparate(GL_FRONT_AND_BACK, in _mesa_meta_Clear()
1825 _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, in _mesa_meta_Clear()
2062 _mesa_StencilOpSeparate(GL_FRONT_AND_BACK, in _mesa_meta_glsl_Clear()
2064 _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, in _mesa_meta_glsl_Clear()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp2765 stencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask); in stencilFunc()
2770 const bool setFront = face == GL_FRONT || face == GL_FRONT_AND_BACK; in stencilFuncSeparate()
2771 const bool setBack = face == GL_BACK || face == GL_FRONT_AND_BACK; in stencilFuncSeparate()
2790 stencilOpSeparate(GL_FRONT_AND_BACK, sfail, dpfail, dppass); in stencilOp()
2795 const bool setFront = face == GL_FRONT || face == GL_FRONT_AND_BACK; in stencilOpSeparate()
2796 const bool setBack = face == GL_BACK || face == GL_FRONT_AND_BACK; in stencilOpSeparate()
2960 stencilMaskSeparate(GL_FRONT_AND_BACK, mask); in stencilMask()
2965 const bool setFront = face == GL_FRONT || face == GL_FRONT_AND_BACK; in stencilMaskSeparate()
2966 const bool setBack = face == GL_BACK || face == GL_FRONT_AND_BACK; in stencilMaskSeparate()
/external/mesa3d/docs/
DRELNOTES-4.1243 also want to check for GL_FRONT_AND_BACK mode and fall back to software.

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