/external/mesa3d/src/mesa/main/ |
D | stencil.c | 244 ? GL_FRONT : GL_FRONT_AND_BACK), in _mesa_StencilFunc() 298 ? GL_FRONT : GL_FRONT_AND_BACK), in _mesa_StencilMask() 377 ? GL_FRONT : GL_FRONT_AND_BACK), in _mesa_StencilOp() 441 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilOpSeparate() 487 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilFuncSeparate() 528 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilMaskSeparate()
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D | polygon.c | 62 if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) { in _mesa_CullFace() 155 case GL_FRONT_AND_BACK: in _mesa_PolygonMode()
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D | light.c | 614 else if (face != GL_FRONT_AND_BACK) { in _mesa_material_bitmask() 1204 ctx->Light.ColorMaterialFace = GL_FRONT_AND_BACK; in _mesa_init_lighting() 1207 GL_FRONT_AND_BACK, in _mesa_init_lighting()
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D | es1_conversion.c | 569 if (face != GL_FRONT_AND_BACK) { in _es_Materialx() 591 if (face != GL_FRONT_AND_BACK) { in _es_Materialxv()
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D | buffers.c | 114 case GL_FRONT_AND_BACK: in draw_buffer_enum_to_bitmask()
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D | clear.c | 278 case GL_FRONT_AND_BACK: in make_color_buffer_mask()
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/external/deqp/modules/gles2/performance/ |
D | es2pStateChangeCallTests.cpp | 289 GL_FRONT_AND_BACK in init() 475 GL_FRONT_AND_BACK in init() 663 GL_FRONT_AND_BACK in init() 701 GL_FRONT_AND_BACK in init()
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/external/eigen/demos/opengl/ |
D | quaternion_demo.cpp | 248 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Vector4f(0.7, 0.7, 0.7, 1).data()); in drawScene() 249 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Vector4f(0.8, 0.75, 0.6, 1).data()); in drawScene() 250 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Vector4f(1, 1, 1, 1).data()); in drawScene() 251 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 64); in drawScene() 461 glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); in paintGL()
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/external/deqp/modules/gles3/performance/ |
D | es3pStateChangeCallTests.cpp | 324 GL_FRONT_AND_BACK in init() 510 GL_FRONT_AND_BACK in init() 725 GL_FRONT_AND_BACK in init() 763 GL_FRONT_AND_BACK in init()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | gen7_clip_state.c | 65 case GL_FRONT_AND_BACK: in upload_clip_state()
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D | intel_buffers.c | 92 || (mode == GL_FRONT) || (mode == GL_FRONT_AND_BACK); in intelDrawBuffer()
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D | brw_clip.c | 164 ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) in brw_upload_clip_prog()
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D | gen7_sf_state.c | 234 case GL_FRONT_AND_BACK: in upload_sf_state()
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D | gen6_sf_state.c | 209 case GL_FRONT_AND_BACK: in upload_sf_state()
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D | brw_sf_state.c | 222 case GL_FRONT_AND_BACK: in upload_sf_unit()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_buffers.c | 92 || (mode == GL_FRONT) || (mode == GL_FRONT_AND_BACK); in intelDrawBuffer()
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
D | intel_buffers.c | 92 || (mode == GL_FRONT) || (mode == GL_FRONT_AND_BACK); in intelDrawBuffer()
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/external/deqp/modules/gles2/functional/ |
D | es2fIntegerStateQueryTests.cpp | 814 const GLenum cullFaces[] = {GL_FRONT, GL_BACK, GL_FRONT_AND_BACK}; in test() 2087 …getTestNamePostfix()).c_str(), "STENCIL_REF (separate)", GL_STENCIL_REF, GL_FRONT_AND_BACK))); in init() 2089 …NamePostfix()).c_str(), "STENCIL_BACK_REF (separate)", GL_STENCIL_BACK_REF, GL_FRONT_AND_BACK))); in init() 2111 …str(), stencilOps[testNdx].frontDescription, stencilOps[testNdx].frontTarget, GL_FRONT_AND_BACK))); in init() 2112 …str(), stencilOps[testNdx].backDescription, stencilOps[testNdx].backTarget, GL_FRONT_AND_BACK))); in init() 2120 …TestNamePostfix()).c_str(), "STENCIL_FUNC (separate)", GL_STENCIL_FUNC, GL_FRONT_AND_BACK))); in init() 2122 …NamePostfix()).c_str(), "STENCIL_FUNC (separate)", GL_STENCIL_BACK_FUNC, GL_FRONT_AND_BACK))); in init() 2126 …ostfix()).c_str(), "STENCIL_VALUE_MASK (separate)", GL_STENCIL_VALUE_MASK, GL_FRONT_AND_BACK))); in init() 2128 …).c_str(), "STENCIL_BACK_VALUE_MASK (separate)", GL_STENCIL_BACK_VALUE_MASK, GL_FRONT_AND_BACK))); in init() 2132 …Postfix()).c_str(), "STENCIL_WRITEMASK (separate)", GL_STENCIL_WRITEMASK, GL_FRONT_AND_BACK))); in init() [all …]
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv04_state_raster.c | 140 else if (cull == GL_FRONT_AND_BACK) in nv04_emit_control()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_rasterizer.c | 110 case GL_FRONT_AND_BACK: in update_raster_state()
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/external/deqp/modules/gles3/functional/ |
D | es3fIntegerStateQueryTests.cpp | 1093 const GLenum cullFaces[] = {GL_FRONT, GL_BACK, GL_FRONT_AND_BACK}; in test() 2836 …getTestNamePostfix()).c_str(), "STENCIL_REF (separate)", GL_STENCIL_REF, GL_FRONT_AND_BACK))); in init() 2838 …NamePostfix()).c_str(), "STENCIL_BACK_REF (separate)", GL_STENCIL_BACK_REF, GL_FRONT_AND_BACK))); in init() 2860 …str(), stencilOps[testNdx].frontDescription, stencilOps[testNdx].frontTarget, GL_FRONT_AND_BACK))); in init() 2861 …str(), stencilOps[testNdx].backDescription, stencilOps[testNdx].backTarget, GL_FRONT_AND_BACK))); in init() 2869 …TestNamePostfix()).c_str(), "STENCIL_FUNC (separate)", GL_STENCIL_FUNC, GL_FRONT_AND_BACK))); in init() 2871 …NamePostfix()).c_str(), "STENCIL_FUNC (separate)", GL_STENCIL_BACK_FUNC, GL_FRONT_AND_BACK))); in init() 2875 …ostfix()).c_str(), "STENCIL_VALUE_MASK (separate)", GL_STENCIL_VALUE_MASK, GL_FRONT_AND_BACK))); in init() 2877 …).c_str(), "STENCIL_BACK_VALUE_MASK (separate)", GL_STENCIL_BACK_VALUE_MASK, GL_FRONT_AND_BACK))); in init() 2881 …Postfix()).c_str(), "STENCIL_WRITEMASK (separate)", GL_STENCIL_WRITEMASK, GL_FRONT_AND_BACK))); in init() [all …]
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | demo.c | 694 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular); in appInit() 695 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 60); in appInit()
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta.c | 601 _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL); in _mesa_meta_begin() 915 _mesa_PolygonMode(GL_FRONT_AND_BACK, save->FrontPolygonMode); in _mesa_meta_end() 1823 _mesa_StencilOpSeparate(GL_FRONT_AND_BACK, in _mesa_meta_Clear() 1825 _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, in _mesa_meta_Clear() 2062 _mesa_StencilOpSeparate(GL_FRONT_AND_BACK, in _mesa_meta_glsl_Clear() 2064 _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, in _mesa_meta_glsl_Clear()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 2765 stencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask); in stencilFunc() 2770 const bool setFront = face == GL_FRONT || face == GL_FRONT_AND_BACK; in stencilFuncSeparate() 2771 const bool setBack = face == GL_BACK || face == GL_FRONT_AND_BACK; in stencilFuncSeparate() 2790 stencilOpSeparate(GL_FRONT_AND_BACK, sfail, dpfail, dppass); in stencilOp() 2795 const bool setFront = face == GL_FRONT || face == GL_FRONT_AND_BACK; in stencilOpSeparate() 2796 const bool setBack = face == GL_BACK || face == GL_FRONT_AND_BACK; in stencilOpSeparate() 2960 stencilMaskSeparate(GL_FRONT_AND_BACK, mask); in stencilMask() 2965 const bool setFront = face == GL_FRONT || face == GL_FRONT_AND_BACK; in stencilMaskSeparate() 2966 const bool setBack = face == GL_BACK || face == GL_FRONT_AND_BACK; in stencilMaskSeparate()
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/external/mesa3d/docs/ |
D | RELNOTES-4.1 | 243 also want to check for GL_FRONT_AND_BACK mode and fall back to software.
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