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Searched refs:GL_INDEX_ARRAY (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/glx/
Dsingle2.c168 case GL_INDEX_ARRAY: in get_client_data()
192 retval = __glXGetArrayType(state, GL_INDEX_ARRAY, 0, data); in get_client_data()
211 retval = __glXGetArrayStride(state, GL_INDEX_ARRAY, 0, data); in get_client_data()
810 case GL_INDEX_ARRAY: in __indirect_glIsEnabled()
Drender2.c337 case GL_INDEX_ARRAY: in __indirect_glEnable()
366 case GL_INDEX_ARRAY: in __indirect_glDisable()
Dindirect_vertex_array.c225 arrays->arrays[2].key = GL_INDEX_ARRAY; in __glXInitVertexArrayState()
1325 a = get_array_entry(arrays, GL_INDEX_ARRAY, 0); in __indirect_glIndexPointer()
1954 case GL_INDEX_ARRAY: in __glXPopArrayState()
/external/mesa3d/src/mesa/main/
Denable.c74 case GL_INDEX_ARRAY: in client_state()
736 case GL_INDEX_ARRAY: in _mesa_set_enable()
1468 case GL_INDEX_ARRAY: in _mesa_IsEnabled()
Dvarray.c987 _mesa_DisableClientState( GL_INDEX_ARRAY ); in _mesa_InterleavedArrays()
Dget.c963 { GL_INDEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled), NO_EXTRA },
/external/mesa3d/include/GL/
Dgl.h204 #define GL_INDEX_ARRAY 0x8077 macro