Searched refs:GL_INDEX_ARRAY (Results 1 – 7 of 7) sorted by relevance
/external/mesa3d/src/glx/ |
D | single2.c | 168 case GL_INDEX_ARRAY: in get_client_data() 192 retval = __glXGetArrayType(state, GL_INDEX_ARRAY, 0, data); in get_client_data() 211 retval = __glXGetArrayStride(state, GL_INDEX_ARRAY, 0, data); in get_client_data() 810 case GL_INDEX_ARRAY: in __indirect_glIsEnabled()
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D | render2.c | 337 case GL_INDEX_ARRAY: in __indirect_glEnable() 366 case GL_INDEX_ARRAY: in __indirect_glDisable()
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D | indirect_vertex_array.c | 225 arrays->arrays[2].key = GL_INDEX_ARRAY; in __glXInitVertexArrayState() 1325 a = get_array_entry(arrays, GL_INDEX_ARRAY, 0); in __indirect_glIndexPointer() 1954 case GL_INDEX_ARRAY: in __glXPopArrayState()
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/external/mesa3d/src/mesa/main/ |
D | enable.c | 74 case GL_INDEX_ARRAY: in client_state() 736 case GL_INDEX_ARRAY: in _mesa_set_enable() 1468 case GL_INDEX_ARRAY: in _mesa_IsEnabled()
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D | varray.c | 987 _mesa_DisableClientState( GL_INDEX_ARRAY ); in _mesa_InterleavedArrays()
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D | get.c | 963 { GL_INDEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled), NO_EXTRA },
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/external/mesa3d/include/GL/ |
D | gl.h | 204 #define GL_INDEX_ARRAY 0x8077 macro
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