Searched refs:GL_LIGHT1 (Results 1 – 9 of 9) sorted by relevance
/external/eigen/demos/opengl/ |
D | quaternion_demo.cpp | 243 glLightfv(GL_LIGHT1, GL_AMBIENT, Vector4f(0,0,0,1).data()); in drawScene() 244 glLightfv(GL_LIGHT1, GL_DIFFUSE, Vector4f(1,0.5,0.5,1).data()); in drawScene() 245 glLightfv(GL_LIGHT1, GL_SPECULAR, Vector4f(1,1,1,1).data()); in drawScene() 246 glLightfv(GL_LIGHT1, GL_POSITION, Vector4f(-sqrt3,sqrt3,-sqrt3,0).data()); in drawScene() 255 glEnable(GL_LIGHT1); in drawScene()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | demo.c | 661 glEnable(GL_LIGHT1); in appInit() 692 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1Diffuse); in appInit() 774 glLightfv(GL_LIGHT1, GL_POSITION, light1Position); in configureLightAndMaterial()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_state.c | 171 case GL_LIGHT1: in nouveau_enable()
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/external/mesa3d/src/mesa/main/ |
D | enable.c | 377 case GL_LIGHT1: in _mesa_set_enable() 1280 case GL_LIGHT1: in _mesa_IsEnabled()
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D | get.c | 551 { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
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/external/mesa3d/include/GLES/ |
D | gl.h | 496 #define GL_LIGHT1 0x4001 macro
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_state.c | 1617 case GL_LIGHT1: in radeonEnable()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_state.c | 1811 case GL_LIGHT1: in r200Enable()
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/external/mesa3d/include/GL/ |
D | gl.h | 311 #define GL_LIGHT1 0x4001 macro
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