/external/mesa3d/src/mesa/main/ |
D | readpix.c | 82 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in fast_read_depth_pixels() 142 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_depth_pixels() 159 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_depth_pixels() 190 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_stencil_pixels() 211 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_stencil_pixels() 272 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in fast_read_rgba_pixels_memcpy() 341 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in slow_read_rgba_pixels() 437 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in fast_read_depth_stencil_pixels() 477 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in fast_read_depth_stencil_pixels_separate() 485 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in fast_read_depth_stencil_pixels_separate() [all …]
|
D | accum.c | 150 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in _mesa_clear_accum_buffer() 205 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_scale_or_bias() 273 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_or_load() 283 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_or_load() 325 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_or_load() 355 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_return() 375 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_return() 430 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_return()
|
D | texgetimage.c | 86 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_depth() 112 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_depth() 159 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_depth_stencil() 212 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_ycbcr() 244 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); in get_tex_rgba_compressed() 264 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_rgba_compressed() 340 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); in get_tex_rgba_uncompressed() 414 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_rgba_uncompressed() 518 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_memcpy() 563 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)"); in _mesa_get_teximage() [all …]
|
D | texstorage.c | 155 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims); in setup_texstorage() 191 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims); in setup_texstorage() 224 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims); in clear_image_fields()
|
D | queryobj.c | 205 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenQueriesARB"); in _mesa_GenQueriesARB() 324 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBeginQuery{Indexed}"); in _mesa_BeginQueryIndexed() 428 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glQueryCounter"); in _mesa_QueryCounter()
|
D | arrayobj.c | 373 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE"); in bind_vertex_array() 507 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE"); in gen_vertex_arrays()
|
D | transformfeedback.c | 649 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTransformFeedbackVaryings()"); in _mesa_TransformFeedbackVaryings() 749 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTransformFeedbacks"); in _mesa_GenTransformFeedbacks() 757 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTransformFeedbacks"); in _mesa_GenTransformFeedbacks()
|
D | nvprogram.c | 634 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); in _mesa_LoadProgramNV() 653 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); in _mesa_LoadProgramNV() 666 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); in _mesa_LoadProgramNV()
|
/external/mesa3d/src/mesa/swrast/ |
D | s_blit.c | 225 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer"); in blit_nearest() 253 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer"); in blit_nearest() 262 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer"); in blit_nearest() 270 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT"); in blit_nearest() 276 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT"); in blit_nearest() 542 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT"); in blit_linear() 548 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT"); in blit_linear() 555 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT"); in blit_linear() 572 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer"); in blit_linear() 591 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer"); in blit_linear() [all …]
|
D | s_copypix.c | 144 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); in copy_rgba_pixels() 291 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); in copy_depth_pixels() 308 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels()"); in copy_depth_pixels() 388 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); in copy_stencil_pixels() 405 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels()"); in copy_stencil_pixels() 519 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); in swrast_fast_copy_pixels() 546 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); in swrast_fast_copy_pixels() 554 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); in swrast_fast_copy_pixels()
|
D | s_renderbuffer.c | 136 _mesa_error(ctx, GL_OUT_OF_MEMORY, in soft_renderbuffer_storage() 272 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer"); in add_color_renderbuffers() 310 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth buffer"); in add_depth_renderbuffer() 355 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating stencil buffer"); in add_stencil_renderbuffer() 380 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth+stencil buffer"); in add_depth_stencil_renderbuffer() 419 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer"); in add_accum_renderbuffer() 462 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating aux buffer"); in add_aux_renderbuffers()
|
D | s_drawpix.c | 71 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in fast_draw_rgb_ubyte_pixels() 118 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in fast_draw_rgba_ubyte_pixels() 168 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in fast_draw_generic_pixels() 272 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in draw_stencil_pixels() 597 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in draw_depth_stencil_pixels()
|
D | s_texrender.c | 42 _mesa_error(ctx, GL_OUT_OF_MEMORY, "wrap_texture"); in wrap_texture()
|
/external/mesa3d/src/mesa/drivers/dri/intel/ |
D | intel_tex_subimage.c | 101 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage() 106 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage() 125 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage()
|
/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_tex_subimage.c | 101 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage() 106 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage() 125 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage()
|
/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | intel_tex_subimage.c | 101 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage() 106 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage() 125 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage()
|
/external/mesa3d/src/glx/ |
D | singlepix.c | 75 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glGetSeparableFilter() 89 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glGetSeparableFilter() 164 __glXSetError(gc, GL_OUT_OF_MEMORY); in gl_dispatch_stub_GetSeparableFilterEXT()
|
D | render2.c | 94 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap1d() 157 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap1f() 232 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap2d() 308 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap2f()
|
D | renderpix.c | 89 __glXSetError(gc, GL_OUT_OF_MEMORY); in __glXSendLargeImage() 183 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glSeparableFilter2D()
|
/external/mesa3d/src/mesa/program/ |
D | programopt.c | 76 _mesa_error(ctx, GL_OUT_OF_MEMORY, in _mesa_insert_mvp_dp4_code() 145 _mesa_error(ctx, GL_OUT_OF_MEMORY, in _mesa_insert_mvp_mad_code() 278 _mesa_error(ctx, GL_OUT_OF_MEMORY, in _mesa_append_fog_code() 611 _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_fragment_program"); in _mesa_nop_fragment_program() 655 _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_vertex_program"); in _mesa_nop_vertex_program()
|
/external/deqp/modules/glshared/ |
D | glsMemoryStressCase.cpp | 49 case GL_OUT_OF_MEMORY: in glErrorToString() 653 m_glError = GL_OUT_OF_MEMORY; in allocateTexture() 743 m_glError = GL_OUT_OF_MEMORY; in allocateBuffer() 893 else if (allocator.getGLError() != GL_OUT_OF_MEMORY) in iterate()
|
/external/deqp/framework/opengl/ |
D | gluDefs.cpp | 80 if (err == GL_OUT_OF_MEMORY) in checkError()
|
D | gluObjectWrapper.cpp | 51 if (err == GL_OUT_OF_MEMORY) in ObjectWrapper()
|
/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_texture.c | 446 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); in st_AllocTextureImageBuffer() 592 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in decompress_with_blit() 646 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); in decompress_with_blit() 784 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()"); in fallback_copy_texsubimage() 828 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); in fallback_copy_texsubimage() 1271 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); in st_finalize_texture()
|
/external/mesa3d/src/glx/apple/ |
D | glxreply.c | 86 __glXSetError(gc, GL_OUT_OF_MEMORY); in __glXReadPixelReply()
|