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Searched refs:GL_OUT_OF_MEMORY (Results 1 – 25 of 80) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dreadpix.c82 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in fast_read_depth_pixels()
142 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_depth_pixels()
159 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_depth_pixels()
190 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_stencil_pixels()
211 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_stencil_pixels()
272 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in fast_read_rgba_pixels_memcpy()
341 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in slow_read_rgba_pixels()
437 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in fast_read_depth_stencil_pixels()
477 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in fast_read_depth_stencil_pixels_separate()
485 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in fast_read_depth_stencil_pixels_separate()
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Daccum.c150 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in _mesa_clear_accum_buffer()
205 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_scale_or_bias()
273 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_or_load()
283 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_or_load()
325 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_or_load()
355 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_return()
375 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_return()
430 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_return()
Dtexgetimage.c86 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_depth()
112 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_depth()
159 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_depth_stencil()
212 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_ycbcr()
244 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); in get_tex_rgba_compressed()
264 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_rgba_compressed()
340 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); in get_tex_rgba_uncompressed()
414 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_rgba_uncompressed()
518 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_memcpy()
563 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)"); in _mesa_get_teximage()
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Dtexstorage.c155 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims); in setup_texstorage()
191 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims); in setup_texstorage()
224 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims); in clear_image_fields()
Dqueryobj.c205 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenQueriesARB"); in _mesa_GenQueriesARB()
324 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBeginQuery{Indexed}"); in _mesa_BeginQueryIndexed()
428 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glQueryCounter"); in _mesa_QueryCounter()
Darrayobj.c373 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE"); in bind_vertex_array()
507 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE"); in gen_vertex_arrays()
Dtransformfeedback.c649 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTransformFeedbackVaryings()"); in _mesa_TransformFeedbackVaryings()
749 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTransformFeedbacks"); in _mesa_GenTransformFeedbacks()
757 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTransformFeedbacks"); in _mesa_GenTransformFeedbacks()
Dnvprogram.c634 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); in _mesa_LoadProgramNV()
653 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); in _mesa_LoadProgramNV()
666 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); in _mesa_LoadProgramNV()
/external/mesa3d/src/mesa/swrast/
Ds_blit.c225 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer"); in blit_nearest()
253 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer"); in blit_nearest()
262 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer"); in blit_nearest()
270 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT"); in blit_nearest()
276 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT"); in blit_nearest()
542 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT"); in blit_linear()
548 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT"); in blit_linear()
555 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT"); in blit_linear()
572 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer"); in blit_linear()
591 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer"); in blit_linear()
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Ds_copypix.c144 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); in copy_rgba_pixels()
291 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); in copy_depth_pixels()
308 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels()"); in copy_depth_pixels()
388 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); in copy_stencil_pixels()
405 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels()"); in copy_stencil_pixels()
519 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); in swrast_fast_copy_pixels()
546 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); in swrast_fast_copy_pixels()
554 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); in swrast_fast_copy_pixels()
Ds_renderbuffer.c136 _mesa_error(ctx, GL_OUT_OF_MEMORY, in soft_renderbuffer_storage()
272 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer"); in add_color_renderbuffers()
310 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth buffer"); in add_depth_renderbuffer()
355 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating stencil buffer"); in add_stencil_renderbuffer()
380 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth+stencil buffer"); in add_depth_stencil_renderbuffer()
419 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer"); in add_accum_renderbuffer()
462 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating aux buffer"); in add_aux_renderbuffers()
Ds_drawpix.c71 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in fast_draw_rgb_ubyte_pixels()
118 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in fast_draw_rgba_ubyte_pixels()
168 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in fast_draw_generic_pixels()
272 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in draw_stencil_pixels()
597 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in draw_depth_stencil_pixels()
Ds_texrender.c42 _mesa_error(ctx, GL_OUT_OF_MEMORY, "wrap_texture"); in wrap_texture()
/external/mesa3d/src/mesa/drivers/dri/intel/
Dintel_tex_subimage.c101 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage()
106 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage()
125 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_tex_subimage.c101 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage()
106 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage()
125 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dintel_tex_subimage.c101 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage()
106 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage()
125 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage()
/external/mesa3d/src/glx/
Dsinglepix.c75 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glGetSeparableFilter()
89 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glGetSeparableFilter()
164 __glXSetError(gc, GL_OUT_OF_MEMORY); in gl_dispatch_stub_GetSeparableFilterEXT()
Drender2.c94 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap1d()
157 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap1f()
232 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap2d()
308 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap2f()
Drenderpix.c89 __glXSetError(gc, GL_OUT_OF_MEMORY); in __glXSendLargeImage()
183 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glSeparableFilter2D()
/external/mesa3d/src/mesa/program/
Dprogramopt.c76 _mesa_error(ctx, GL_OUT_OF_MEMORY, in _mesa_insert_mvp_dp4_code()
145 _mesa_error(ctx, GL_OUT_OF_MEMORY, in _mesa_insert_mvp_mad_code()
278 _mesa_error(ctx, GL_OUT_OF_MEMORY, in _mesa_append_fog_code()
611 _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_fragment_program"); in _mesa_nop_fragment_program()
655 _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_vertex_program"); in _mesa_nop_vertex_program()
/external/deqp/modules/glshared/
DglsMemoryStressCase.cpp49 case GL_OUT_OF_MEMORY: in glErrorToString()
653 m_glError = GL_OUT_OF_MEMORY; in allocateTexture()
743 m_glError = GL_OUT_OF_MEMORY; in allocateBuffer()
893 else if (allocator.getGLError() != GL_OUT_OF_MEMORY) in iterate()
/external/deqp/framework/opengl/
DgluDefs.cpp80 if (err == GL_OUT_OF_MEMORY) in checkError()
DgluObjectWrapper.cpp51 if (err == GL_OUT_OF_MEMORY) in ObjectWrapper()
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_texture.c446 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); in st_AllocTextureImageBuffer()
592 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in decompress_with_blit()
646 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); in decompress_with_blit()
784 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()"); in fallback_copy_texsubimage()
828 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); in fallback_copy_texsubimage()
1271 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); in st_finalize_texture()
/external/mesa3d/src/glx/apple/
Dglxreply.c86 __glXSetError(gc, GL_OUT_OF_MEMORY); in __glXReadPixelReply()

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