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Searched refs:GL_POLYGON_STIPPLE_BIT (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/main/
Dattrib.c399 if (mask & GL_POLYGON_STIPPLE_BIT) { in _mesa_PushAttrib()
403 save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple); in _mesa_PushAttrib()
1194 case GL_POLYGON_STIPPLE_BIT: in _mesa_PopAttrib()
Dcontext.c1270 if (mask & GL_POLYGON_STIPPLE_BIT) { in _mesa_copy_context()
/external/mesa3d/include/GL/
Dgl.h705 #define GL_POLYGON_STIPPLE_BIT 0x00000010 macro