Searched refs:GL_POLYGON_STIPPLE_BIT (Results 1 – 3 of 3) sorted by relevance
399 if (mask & GL_POLYGON_STIPPLE_BIT) { in _mesa_PushAttrib()403 save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple); in _mesa_PushAttrib()1194 case GL_POLYGON_STIPPLE_BIT: in _mesa_PopAttrib()
1270 if (mask & GL_POLYGON_STIPPLE_BIT) { in _mesa_copy_context()
705 #define GL_POLYGON_STIPPLE_BIT 0x00000010 macro