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Searched refs:GL_TEXTURE0_ARB (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/main/
Datifragshader.c469 ((coord < GL_TEXTURE0_ARB) || (coord > GL_TEXTURE7_ARB) || in _mesa_PassTexCoordATI()
470 ((coord - GL_TEXTURE0_ARB) >= ctx->Const.MaxTextureUnits))) { in _mesa_PassTexCoordATI()
487 GLuint tmp = coord - GL_TEXTURE0_ARB; in _mesa_PassTexCoordATI()
541 ((interp < GL_TEXTURE0_ARB) || (interp > GL_TEXTURE7_ARB) || in _mesa_SampleMapATI()
542 ((interp - GL_TEXTURE0_ARB) >= ctx->Const.MaxTextureUnits))) { in _mesa_SampleMapATI()
560 GLuint tmp = interp - GL_TEXTURE0_ARB; in _mesa_SampleMapATI()
Dattrib.c684 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u); in pop_texture_group()
824 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit); in pop_texture_group()
Dget.c1588 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit; in find_custom_value()
1591 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; in find_custom_value()
/external/mesa3d/src/mesa/swrast/
Ds_atifragshader.c263 if (pass_tex >= GL_TEXTURE0_ARB && pass_tex <= GL_TEXTURE7_ARB) { in handle_pass_op()
264 pass_tex -= GL_TEXTURE0_ARB; in handle_pass_op()
286 if (coord_source >= GL_TEXTURE0_ARB && coord_source <= GL_TEXTURE7_ARB) { in handle_sample_op()
287 coord_source -= GL_TEXTURE0_ARB; in handle_sample_op()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_fragshader.c372 txformat |= (shader->SetupInst[0][reg].src - GL_TEXTURE0_ARB) in r200UpdateFSRouting()
418 txformat_multi |= (shader->SetupInst[0][reg].src - GL_TEXTURE0_ARB) in r200UpdateFSRouting()
491 txformat |= (coord - GL_TEXTURE0_ARB) << R200_TXFORMAT_ST_ROUTE_SHIFT; in r200UpdateFSRouting()
/external/mesa3d/include/GL/
Dgl.h1965 #define GL_TEXTURE0_ARB 0x84C0 macro
Dglext.h1428 #define GL_TEXTURE0_ARB 0x84C0 macro