Searched refs:MainLoop (Results 1 – 25 of 76) sorted by relevance
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23 public class MainLoop extends ObjectManager { class26 public MainLoop() { in MainLoop() method in MainLoop
22 GameThread.java is the actual game loop. It's main utility is to manage the main loop (MainLoop.ja…24 MainLoop.java is the head of the game graph that describes the Replica Island runtime. Anything ma…
105 gobject.MainLoop().get_context().iteration(True)108 gobject.MainLoop().run()
110 gobject.MainLoop().get_context().iteration(True)113 gobject.MainLoop().run()
108 gobject.MainLoop().get_context().iteration(True)110 gobject.MainLoop().run()
118 gobject.MainLoop().get_context().iteration(True)120 gobject.MainLoop().run()
136 gobject.MainLoop().get_context().iteration(True)138 gobject.MainLoop().run()
150 gobject.MainLoop().get_context().iteration(True)152 gobject.MainLoop().run()
33 app.MainLoop()
18 mainloop = gobject.MainLoop()
138 mDNSlocal mStatus MainLoop(mDNS *m) // Loop until we quit. in MainLoop() function222 err = MainLoop(&mDNSStorage); in main()
86 gobject.MainLoop().quit()199 gobject.MainLoop().run()
62 gobject.MainLoop().run()
76 gobject.MainLoop().run()
14 loop = gobject.MainLoop()
37 loop = gobject.MainLoop()
31 gobject.MainLoop())
29 gobject.MainLoop())
27 listener = session_manager.SessionSignalListener(gobject.MainLoop())
34 gobject.MainLoop())
33 listener = session_manager.OwnershipSignalListener(gobject.MainLoop())
409 static void MainLoop() { in MainLoop() function448 MainLoop(); in main()
57 listener = session_manager.OwnershipSignalListener(gobject.MainLoop())