Searched refs:PFNGETATTACHEDSHADERSPROC (Results 1 – 1 of 1) sorted by relevance
290 … typedef void (CODEGEN_FUNCPTR *PFNGETATTACHEDSHADERSPROC)(GLuint , GLsizei , GLsizei *, GLuint *); typedef597 PFNGETATTACHEDSHADERSPROC GetAttachedShaders;1515 GetAttachedShaders = (PFNGETATTACHEDSHADERSPROC)IntGetProcAddress("glGetAttachedShaders"); in Switch_GetAttachedShaders()