Searched refs:PIPE_MASK_Z (Results 1 – 5 of 5) sorted by relevance
102 #define PIPE_MASK_Z 0x10 macro
647 if (mask & PIPE_MASK_Z) in nv50_blitctx_get_color_mask_and_fp()654 if (mask & PIPE_MASK_Z) in nv50_blitctx_get_color_mask_and_fp()661 if (mask & (PIPE_MASK_R | PIPE_MASK_Z)) blit->color_mask |= 0x0001; in nv50_blitctx_get_color_mask_and_fp()
713 if (mask & PIPE_MASK_Z) in nvc0_blitctx_get_color_mask_and_fp()720 if (mask & PIPE_MASK_Z) in nvc0_blitctx_get_color_mask_and_fp()727 if (mask & (PIPE_MASK_R | PIPE_MASK_Z)) blit->color_mask |= 0x0001; in nvc0_blitctx_get_color_mask_and_fp()
109 info->mask = (mask & GL_DEPTH_BUFFER_BIT) ? PIPE_MASK_Z : 0; in st_BlitFramebuffer_resolve()
1135 blit_depth = util_format_has_depth(src_desc) && (mask & PIPE_MASK_Z); in util_blitter_copy_texture_view()