Searched refs:PIXEL_UNPACK_BUFFER (Results 1 – 4 of 4) sorted by relevance
1015 buf.bind(ogl::Buffer::PIXEL_UNPACK_BUFFER); in Texture2D()1017 ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER); in Texture2D()1027 ogl::Buffer buf(dmat, ogl::Buffer::PIXEL_UNPACK_BUFFER); in Texture2D()1029 buf.bind(ogl::Buffer::PIXEL_UNPACK_BUFFER); in Texture2D()1031 ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER); in Texture2D()1041 ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER); in Texture2D()1064 ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER); in create()1129 buf.bind(ogl::Buffer::PIXEL_UNPACK_BUFFER); in copyFrom()1131 ogl::Buffer::unbind(ogl::Buffer::PIXEL_UNPACK_BUFFER); in copyFrom()1141 ogl::Buffer buf(dmat, ogl::Buffer::PIXEL_UNPACK_BUFFER); in copyFrom()[all …]
732 PIXEL_UNPACK_BUFFER = 0x88EC, enumerator
355 cv::ogl::Buffer buf_gold(gold, cv::ogl::Buffer::PIXEL_UNPACK_BUFFER, true); in CUDA_TEST_P()416 cv::ogl::Buffer buf_gold(gold, cv::ogl::Buffer::PIXEL_UNPACK_BUFFER, true); in CUDA_TEST_P()
88 PIXEL_UNPACK_BUFFER = 0x88EC //!< The buffer will be used for writing to OpenGL textures enumerator