/external/deqp/modules/gles31/functional/ |
D | es31fSSBOLayoutTests.cpp | 302 precision = glu::PRECISION_LAST; in generateType() 660 …blockB.addMember(BufferVar("d", VarType(glu::TYPE_BOOL, glu::PRECISION_LAST), ACCESS_READ|ACCESS_W… in init() 698 typeT.addMember("c", VarType(glu::TYPE_BOOL_VEC4, glu::PRECISION_LAST)); in init() 710 …blockB.addMember(BufferVar("c", VarType(glu::TYPE_BOOL_VEC4, glu::PRECISION_LAST), 0 /* no access … in init() 711 …blockB.addMember(BufferVar("d", VarType(glu::TYPE_BOOL, glu::PRECISION_LAST), ACCESS_READ|ACCESS_W… in init() 818 …d(new BlockBasicTypeCase(m_context, typeName, "", VarType(type, glu::PRECISION_LAST), layoutFlags[… in init() 821 for (int precNdx = 0; precNdx < glu::PRECISION_LAST; precNdx++) in init() 834 for (int precNdx = 0; precNdx < glu::PRECISION_LAST; precNdx++) in init() 864 …VarType(VarType(type, glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISION_HIGHP… in init() 895 … VarType(type, glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISION_HIGHP), in init() [all …]
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D | es31fShaderSharedVarTests.cpp | 95 if (precision != PRECISION_LAST) in getBasicCaseDescription() 118 const char* precName = m_precision != glu::PRECISION_LAST ? getPrecisionName(m_precision) : ""; in init() 373 …_context, getDataTypeName(DataType(basicType)), DataType(basicType), PRECISION_LAST, workGroupSize… in init() 377 for (int precision = 0; precision < PRECISION_LAST; precision++) in init()
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D | es31fShaderPackingFunctionTests.cpp | 128 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_postfix) == glu::PRECISION_LAST); in getPrecisionPostfix() 1188 for (int prec = 0; prec < glu::PRECISION_LAST; prec++) in init() 1199 for (int prec = 0; prec < glu::PRECISION_LAST; prec++) in init() 1219 for (int prec = 0; prec < glu::PRECISION_LAST; prec++) in init() 1230 for (int prec = 0; prec < glu::PRECISION_LAST; prec++) in init()
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D | es31fShaderCommonFunctionTests.cpp | 161 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(bits) == glu::PRECISION_LAST); in getMinMantissaBits() 174 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(exponent) == glu::PRECISION_LAST); in getMaxNormalizedValueExponent() 187 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(exponent) == glu::PRECISION_LAST); in getMinNormalizedValueExponent() 472 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_postfix) == glu::PRECISION_LAST); in getPrecisionPostfix() 874 m_spec.outputs.push_back(Symbol("out0", glu::VarType(boolType, glu::PRECISION_LAST))); in IsnanCase() 957 m_spec.outputs.push_back(Symbol("out0", glu::VarType(boolType, glu::PRECISION_LAST))); in IsinfCase() 2058 …const tcu::FloatFormat& format = de::getSizedArrayElement<glu::PRECISION_LAST>(formats, precision); in fma()
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D | es31fProgramUniformTests.cpp | 378 …const glu::Precision prec = glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISIO… in basic() 386 …const glu::Precision prec = glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISIO… in basicArray() 394 …const glu::Precision prec0 = glu::isDataTypeBoolOrBVec(type0) ? glu::PRECISION_LAST : glu::PRECIS… in basicStruct() 395 …const glu::Precision prec1 = glu::isDataTypeBoolOrBVec(type1) ? glu::PRECISION_LAST : glu::PRECIS… in basicStruct() 422 …const glu::Precision prec0 = glu::isDataTypeBoolOrBVec(type0) ? glu::PRECISION_LAST : glu::PRECI… in nestedArraysStructs() 423 …const glu::Precision prec1 = glu::isDataTypeBoolOrBVec(type1) ? glu::PRECISION_LAST : glu::PRECI… in nestedArraysStructs()
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D | es31fShaderIntegerFunctionTests.cpp | 116 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(bitCounts) == glu::PRECISION_LAST); in getShaderUintBitCount() 330 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_postfix) == glu::PRECISION_LAST); in getPrecisionPostfix()
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/external/deqp/external/vulkancts/modules/vulkan/ssbo/ |
D | vktSSBOLayoutTests.cpp | 289 precision = glu::PRECISION_LAST; in generateType() 633 …blockB.addMember(BufferVar("d", VarType(glu::TYPE_BOOL, glu::PRECISION_LAST), ACCESS_READ|ACCESS_W… in BlockMultiBasicTypesCase() 669 typeT.addMember("c", VarType(glu::TYPE_BOOL_VEC4, glu::PRECISION_LAST)); in BlockMultiNestedStructCase() 681 …blockB.addMember(BufferVar("c", VarType(glu::TYPE_BOOL_VEC4, glu::PRECISION_LAST), 0 /* no access … in BlockMultiNestedStructCase() 682 …blockB.addMember(BufferVar("d", VarType(glu::TYPE_BOOL, glu::PRECISION_LAST), ACCESS_READ|ACCESS_W… in BlockMultiNestedStructCase() 801 …d(new BlockBasicTypeCase(m_testCtx, typeName, "", VarType(type, glu::PRECISION_LAST), layoutFlags[… in init() 804 for (int precNdx = 0; precNdx < glu::PRECISION_LAST; precNdx++) in init() 817 for (int precNdx = 0; precNdx < glu::PRECISION_LAST; precNdx++) in init() 847 …VarType(VarType(type, glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISION_HIGHP… in init() 878 … VarType(type, glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISION_HIGHP), in init() [all …]
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 170 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == PRECISION_LAST); in getPrecisionName() 171 DE_ASSERT(deInBounds32((int)precision, 0, PRECISION_LAST)); in getPrecisionName()
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D | gluShaderUtil.hpp | 90 PRECISION_LAST enumerator
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D | gluVarType.hpp | 121 inline VarType varTypeOf (Precision prec = PRECISION_LAST) { return VarType(dataTypeOf<T>(), prec);… in varTypeOf()
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D | gluVarType.cpp | 372 if (curType->getPrecision() != PRECISION_LAST) in operator <<()
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/external/deqp/framework/randomshaders/ |
D | rsgVariableType.hpp | 60 PRECISION_LAST enumerator
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderDerivateTests.cpp | 595 , m_precision (glu::PRECISION_LAST) in TriangleDerivateCase() 597 , m_coordPrecision (glu::PRECISION_LAST) in TriangleDerivateCase() 1688 for (int precNdx = 0; precNdx < glu::PRECISION_LAST; precNdx++) in init() 1718 for (int precNdx = 0; precNdx < glu::PRECISION_LAST; precNdx++) in init() 1752 for (int precNdx = 0; precNdx < glu::PRECISION_LAST; precNdx++) in init() 1784 for (int precNdx = 0; precNdx < glu::PRECISION_LAST; precNdx++) in init()
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D | es3fFragmentOutputTests.cpp | 97 , precision (glu::PRECISION_LAST) in FragmentOutput() 348 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(ranges) == glu::PRECISION_LAST); in getFloatRange() 361 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(ranges) == glu::PRECISION_LAST); in getIntRange() 374 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(ranges) == glu::PRECISION_LAST); in getUintRange()
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D | es3fUniformApiTests.cpp | 286 …const glu::Precision precision = glu::isDataTypeBoolOrBVec(basicType) ? glu::PRECISION_LAST : glu:… in generateRandomType() 398 …const glu::Precision prec = glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISIO… in basic() 406 …const glu::Precision prec = glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISIO… in basicArray() 414 …const glu::Precision prec0 = glu::isDataTypeBoolOrBVec(type0) ? glu::PRECISION_LAST : glu::PRECIS… in basicStruct() 415 …const glu::Precision prec1 = glu::isDataTypeBoolOrBVec(type1) ? glu::PRECISION_LAST : glu::PRECIS… in basicStruct() 442 …const glu::Precision prec0 = glu::isDataTypeBoolOrBVec(type0) ? glu::PRECISION_LAST : glu::PRECI… in nestedArraysStructs() 443 …const glu::Precision prec1 = glu::isDataTypeBoolOrBVec(type1) ? glu::PRECISION_LAST : glu::PRECI… in nestedArraysStructs()
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D | es3fShaderCommonFunctionTests.cpp | 157 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(bits) == glu::PRECISION_LAST); in getMinMantissaBits() 398 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_postfix) == glu::PRECISION_LAST); in getPrecisionPostfix() 796 m_spec.outputs.push_back(Symbol("out0", glu::VarType(boolType, glu::PRECISION_LAST))); in IsnanCase() 877 m_spec.outputs.push_back(Symbol("out0", glu::VarType(boolType, glu::PRECISION_LAST))); in IsinfCase()
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D | es3fShaderInvarianceTests.cpp | 636 …for (int precisionOther = glu::PRECISION_LOWP; precisionOther != glu::PRECISION_LAST; ++precisionO… in init()
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D | es3fShaderOperatorTests.cpp | 647 , precision (PRECISION_LAST) in ShaderDataSpec() 694 …const char* precision = m_spec.precision != PRECISION_LAST ? getPrecisionName(m_spec.precision) :… in setupShaderData() 1910 for (int precision = 0; precision < PRECISION_LAST; precision++) in init() 1935 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision; in init() 2077 for (int precision = 0; precision < (int)PRECISION_LAST; precision++) in init() 2095 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision; in init() 2148 for (int precision = 0; precision < (int)PRECISION_LAST; precision++) in init()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderPackingFunctionTests.cpp | 75 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_postfix) == glu::PRECISION_LAST); in getPrecisionPostfix() 1379 for (int prec = glu::PRECISION_MEDIUMP; prec < glu::PRECISION_LAST; prec++) in init() 1390 for (int prec = glu::PRECISION_MEDIUMP; prec < glu::PRECISION_LAST; prec++) in init() 1410 for (int prec = glu::PRECISION_MEDIUMP; prec < glu::PRECISION_LAST; prec++) in init() 1421 for (int prec = glu::PRECISION_MEDIUMP; prec < glu::PRECISION_LAST; prec++) in init()
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D | vktShaderCommonFunctionTests.cpp | 165 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(bits) == glu::PRECISION_LAST); in getMinMantissaBits() 178 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(exponent) == glu::PRECISION_LAST); in getMaxNormalizedValueExponent() 191 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(exponent) == glu::PRECISION_LAST); in getMinNormalizedValueExponent() 349 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_postfix) == glu::PRECISION_LAST); in getPrecisionPostfix() 1098 m_spec.outputs.push_back(Symbol("out0", glu::VarType(boolType, glu::PRECISION_LAST))); in IsnanCase() 1197 m_spec.outputs.push_back(Symbol("out0", glu::VarType(boolType, glu::PRECISION_LAST))); in IsinfCase() 2347 …const tcu::FloatFormat& format = de::getSizedArrayElement<glu::PRECISION_LAST>(formats, precision); in fma()
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/external/deqp/modules/glshared/ |
D | glsShaderConstExprTests.cpp | 48 value.type = glu::VarType(type, glu::PRECISION_LAST); in addOutputVar()
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/external/deqp/modules/gles2/functional/ |
D | es2fUniformApiTests.cpp | 226 …const glu::Precision precision = glu::isDataTypeBoolOrBVec(basicType) ? glu::PRECISION_LAST : glu:… in generateRandomType() 332 …const glu::Precision prec = glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISIO… in basic() 340 …const glu::Precision prec = glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISIO… in basicArray() 348 …const glu::Precision prec0 = glu::isDataTypeBoolOrBVec(type0) ? glu::PRECISION_LAST : glu::PRECIS… in basicStruct() 349 …const glu::Precision prec1 = glu::isDataTypeBoolOrBVec(type1) ? glu::PRECISION_LAST : glu::PRECIS… in basicStruct() 376 …const glu::Precision prec0 = glu::isDataTypeBoolOrBVec(type0) ? glu::PRECISION_LAST : glu::PRECI… in nestedArraysStructs() 377 …const glu::Precision prec1 = glu::isDataTypeBoolOrBVec(type1) ? glu::PRECISION_LAST : glu::PRECI… in nestedArraysStructs()
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D | es2fShaderOperatorTests.cpp | 392 , precision (PRECISION_LAST) in ShaderDataSpec() 425 …const char* precision = spec.precision != PRECISION_LAST ? getPrecisionName(spec.precision) : DE_… in ShaderOperatorCase() 1272 for (int precision = 0; precision < PRECISION_LAST; precision++) in init() 1297 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision; in init() 1424 for (int precision = 0; precision < (int)PRECISION_LAST; precision++) in init() 1442 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision; in init() 1493 for (int precision = 0; precision < (int)PRECISION_LAST; precision++) in init()
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D | es2fShaderInvarianceTests.cpp | 634 …for (int precisionOther = glu::PRECISION_LOWP; precisionOther != glu::PRECISION_LAST; ++precisionO… in init()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderOperatorTests.cpp | 530 , precision (PRECISION_LAST) in ShaderDataSpec() 675 …const char* precision = m_spec.precision != PRECISION_LAST ? getPrecisionName(m_spec.precision) … in setupShaderData() 1869 for (int precision = PRECISION_MEDIUMP; precision < PRECISION_LAST; precision++) in init() 1894 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision; in init() 2036 for (int precision = (int)PRECISION_MEDIUMP; precision < (int)PRECISION_LAST; precision++) in init() 2054 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision; in init() 2107 for (int precision = (int)PRECISION_MEDIUMP; precision < (int)PRECISION_LAST; precision++) in init()
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