Searched refs:PokeAt (Results 1 – 4 of 4) sorted by relevance
35 static OutputFrameStateCombine PokeAt(size_t index) { in PokeAt() function
184 states->AddToNode(node, OutputFrameStateCombine::PokeAt(0)); in BindAccumulator()195 states->AddToNode(node, OutputFrameStateCombine::PokeAt(accumulator_base_ - in BindRegister()207 states->AddToNode(node, OutputFrameStateCombine::PokeAt(accumulator_base_ - in BindRegistersToProjections()
286 state_info.bailout_id(), OutputFrameStateCombine::PokeAt(1), in CreateFrameStateForLeftInput()309 state_info.bailout_id(), OutputFrameStateCombine::PokeAt(0), in CreateFrameStateForRightInput()
2487 OutputFrameStateCombine::PokeAt(arg_count + 1)); in VisitCall()