Searched refs:RGBA8 (Results 1 – 6 of 6) sorted by relevance
65 All textures use RGBA8 format and buffer data is always used as unsigned bytes.
48 pre_common -group uses two RGBA8 renderbuffers. It first sets some common state
62 All textures use RGBA8 format and buffer data is always used as unsigned bytes.
91 supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp.
419 RGBA8 = 0x8058, enumerator
555 * Selected texture formats (RGBA8, FP16, integer textures)