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Searched refs:RGBA8 (Results 1 – 6 of 6) sorted by relevance

/external/deqp/doc/testspecs/GLES31/
Dfunctional.texture_buffers.txt65 All textures use RGBA8 format and buffer data is always used as unsigned bytes.
Dfunctional.draw_buffers_indexed.txt48 pre_common -group uses two RGBA8 renderbuffers. It first sets some common state
/external/deqp/doc/testspecs/GL3/
Dfunctional.texture_buffers.txt62 All textures use RGBA8 format and buffer data is always used as unsigned bytes.
/external/mesa3d/src/gallium/docs/source/
Dscreen.rst91 supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp.
/external/opencv3/modules/core/src/
Dgl_core_3_1.hpp419 RGBA8 = 0x8058, enumerator
/external/deqp/doc/testspecs/VK/
Dapitests.adoc555 * Selected texture formats (RGBA8, FP16, integer textures)