Searched refs:RandomUniformBlockCase (Results 1 – 7 of 7) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsRandomUniformBlockCase.cpp | 39 RandomUniformBlockCase::RandomUniformBlockCase (tcu::TestContext& testCtx, in RandomUniformBlockCase() function in deqp::gls::RandomUniformBlockCase 64 void RandomUniformBlockCase::init (void) in init() 82 void RandomUniformBlockCase::generateBlock (de::Random& rnd, deUint32 layoutFlags) in generateBlock() 139 void RandomUniformBlockCase::generateUniform (de::Random& rnd, UniformBlock& block) in generateUniform() 156 VarType RandomUniformBlockCase::generateType (de::Random& rnd, int typeDepth, bool arrayOk) in generateType()
|
D | glsRandomUniformBlockCase.hpp | 65 class RandomUniformBlockCase : public UniformBlockCase class 68 RandomUniformBlockCase (tcu::TestContext& testCtx,
|
/external/deqp/external/vulkancts/modules/vulkan/ubo/ |
D | vktRandomUniformBlockCase.cpp | 55 RandomUniformBlockCase::RandomUniformBlockCase (tcu::TestContext& testCtx, in RandomUniformBlockCase() function in vkt::ubo::RandomUniformBlockCase 94 void RandomUniformBlockCase::generateBlock (de::Random& rnd, deUint32 layoutFlags) in generateBlock() 132 void RandomUniformBlockCase::generateUniform (de::Random& rnd, UniformBlock& block) in generateUniform() 149 VarType RandomUniformBlockCase::generateType (de::Random& rnd, int typeDepth, bool arrayOk) in generateType()
|
D | vktRandomUniformBlockCase.hpp | 59 class RandomUniformBlockCase : public UniformBlockCase class 62 RandomUniformBlockCase (tcu::TestContext& testCtx,
|
D | vktUniformBlockTests.cpp | 329 …group->addChild(new RandomUniformBlockCase(testCtx, de::toString(ndx), "", bufferMode, features, (… in createRandomCaseGroup()
|
/external/deqp/modules/gles31/functional/ |
D | es31fUniformBlockTests.cpp | 44 using gls::RandomUniformBlockCase; 55 …group->addChild(new RandomUniformBlockCase(context.getTestContext(), context.getRenderContext(), g… in createRandomCaseGroup()
|
/external/deqp/modules/gles3/functional/ |
D | es3fUniformBlockTests.cpp | 42 using gls::RandomUniformBlockCase; 53 …group->addChild(new RandomUniformBlockCase(context.getTestContext(), context.getRenderContext(), g… in createRandomCaseGroup()
|