Searched refs:RegUnitsAvailable (Results 1 – 2 of 2) sorted by relevance
63 BitVector RegUnitsAvailable; variable157 RegUnitsAvailable.reset(RegUnits); in setUsed()160 RegUnitsAvailable |= RegUnits; in setUnused()
38 RegUnitsAvailable.reset((*RUI).first); in setRegUsed()50 RegUnitsAvailable.set(); in initRegState()83 RegUnitsAvailable.resize(NumRegUnits); in enterBasicBlock()258 if (!RegUnitsAvailable.test(*RUI)) in isRegUsed()