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Searched refs:SET_UNIFORMS_BODY (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderStructTests.cpp148 …#define LOCAL_STRUCT_CASE(NAME, DESCRIPTION, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BODY) … in init() argument
150 …tic void setUniforms (ShaderRenderCaseInstance& instance, const tcu::Vec4&) SET_UNIFORMS_BODY }; \ in init()
1246 …#define UNIFORM_STRUCT_CASE(NAME, DESCRIPTION, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BODY) … in init() argument
1248 …Uniforms (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) SET_UNIFORMS_BODY }; \ in init()
/external/deqp/modules/gles3/functional/
Des3fShaderStructTests.cpp1192 …#define UNIFORM_STRUCT_CASE(NAME, DESCRIPTION, TEXTURES, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_… in init() argument
1194 …const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords) SET_UNIFORMS_BODY }; \ in init()
/external/deqp/modules/gles2/functional/
Des2fShaderStructTests.cpp1218 …#define UNIFORM_STRUCT_CASE(NAME, DESCRIPTION, FLAGS, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BOD… in init() argument
1220 …const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords) SET_UNIFORMS_BODY }; \ in init()