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Searched refs:SK_PMCOLOR_BYTE_ORDER (Results 1 – 6 of 6) sorted by relevance

/external/skia/include/core/
DSkPostConfig.h193 # define SK_PMCOLOR_BYTE_ORDER(C0, C1, C2, C3) \ macro
199 # define SK_PMCOLOR_BYTE_ORDER(C0, C1, C2, C3) \ macro
DSkImageInfo.h80 #if SK_PMCOLOR_BYTE_ORDER(B,G,R,A)
82 #elif SK_PMCOLOR_BYTE_ORDER(R,G,B,A)
/external/skia/gm/
Dall_bitmap_configs.cpp202 #if SK_PMCOLOR_BYTE_ORDER(B,G,R,A) in make_not_native32_color_wheel()
204 #elif SK_PMCOLOR_BYTE_ORDER(R,G,B,A) in make_not_native32_color_wheel()
/external/skia/include/gpu/
DGrTypes.h269 #if SK_PMCOLOR_BYTE_ORDER(B,G,R,A)
271 #elif SK_PMCOLOR_BYTE_ORDER(R,G,B,A)
/external/skia/src/images/
DSkImageDecoder_libwebp.cpp173 #if SK_PMCOLOR_BYTE_ORDER(B,G,R,A) in webp_decode_mode()
175 #elif SK_PMCOLOR_BYTE_ORDER(R,G,B,A) in webp_decode_mode()
/external/skia/src/opts/
DSkBlitRow_opts_arm_neon.cpp438 #if SK_PMCOLOR_BYTE_ORDER(B,G,R,A) in S32A_D565_Opaque_neon()
441 #elif SK_PMCOLOR_BYTE_ORDER(R,G,B,A) in S32A_D565_Opaque_neon()