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Searched refs:Sprite (Results 1 – 18 of 18) sorted by relevance

/external/proguard/src/proguard/gui/splash/
DClipSprite.java30 public class ClipSprite implements Sprite
34 private final Sprite clipSprite;
35 private final Sprite sprite;
47 Sprite clipSprite, in ClipSprite()
48 Sprite sprite) in ClipSprite()
DTimeSwitchSprite.java31 public class TimeSwitchSprite implements Sprite
35 private final Sprite sprite;
44 public TimeSwitchSprite(long onTime, Sprite sprite) in TimeSwitchSprite()
57 public TimeSwitchSprite(long onTime, long offTime, Sprite sprite) in TimeSwitchSprite()
DCompositeSprite.java30 public class CompositeSprite implements Sprite
32 private final Sprite[] sprites;
40 public CompositeSprite(Sprite[] sprites) in CompositeSprite()
DColorSprite.java30 public class ColorSprite implements Sprite
33 private final Sprite sprite;
42 Sprite sprite) in ColorSprite()
DFontSprite.java30 public class FontSprite implements Sprite
33 private final Sprite sprite;
42 Sprite sprite) in FontSprite()
DBufferedSprite.java31 public class BufferedSprite implements Sprite
37 private final Sprite sprite;
59 Sprite sprite, in BufferedSprite()
90 Sprite sprite, in BufferedSprite()
DSplashPanel.java40 private final Sprite sprite;
56 public SplashPanel(Sprite sprite, double processorLoad) in SplashPanel()
71 public SplashPanel(Sprite sprite, double processorLoad, long stopTime) in SplashPanel()
212 Sprite sprite = in main()
DShadowedSprite.java30 public class ShadowedSprite implements Sprite
36 private final Sprite sprite;
55 Sprite sprite) in ShadowedSprite()
DSprite.java31 public interface Sprite interface
DCircleSprite.java30 public class CircleSprite implements Sprite
DTextSprite.java30 public class TextSprite implements Sprite
DImageSprite.java30 public class ImageSprite implements Sprite
DRectangleSprite.java30 public class RectangleSprite implements Sprite
/external/clang/test/SemaObjC/
Divar-ref-misuse.m3 @interface Sprite { interface
16 @implementation Sprite implementation
27 ((Sprite *)self)->sprite = 16; /* NB: This is how one _should_ access */
28 ((Sprite *)self)->spree = 18; /* ivars from within class methods! */
/external/clang/test/SemaCXX/
Dmember-init.cpp101 struct Sprite { struct
104 void f(Sprite& x) { x = x; } in f()
/external/mesa3d/docs/OLD/
DMESA_sprite_point.spec72 There is none. Sprite points are always rendered as window-aligned
/external/libdrm/intel/tests/
Dgen6-3d.batch-ref.txt106 0x123001a4: 0x00000000: Point Sprite TexCoord Enable
229 0x12300390: 0x00000000: Point Sprite TexCoord Enable
359 0x12300598: 0x00000000: Point Sprite TexCoord Enable
426 0x123006a4: 0x00000000: Point Sprite TexCoord Enable
496 0x123007bc: 0x00000000: Point Sprite TexCoord Enable
629 0x123009d0: 0x00000000: Point Sprite TexCoord Enable
696 0x12300adc: 0x00000000: Point Sprite TexCoord Enable
766 0x12300bf4: 0x00000000: Point Sprite TexCoord Enable
899 0x12300e08: 0x00000000: Point Sprite TexCoord Enable
966 0x12300f14: 0x00000000: Point Sprite TexCoord Enable
/external/proguard/src/proguard/gui/
DProGuardGUI.java260 Sprite splash = in ProGuardGUI()
261 new CompositeSprite(new Sprite[] in ProGuardGUI()
275 new CompositeSprite(new Sprite[] in ProGuardGUI()