Searched refs:StencilFunc (Results 1 – 10 of 10) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLAssembleInterface.cpp | 199 GET_PROC(StencilFunc); in GrGLAssembleGLInterface() 632 GET_PROC(StencilFunc); in GrGLAssembleGLESInterface()
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D | GrGLGpu.cpp | 2792 GR_GL_CALL(gl, StencilFunc(glFunc, ref, mask)); in set_gl_stencil()
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/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
D | d3d11_screen.h | 539 state.stencil[0].func = depth_stencil_state_desc->FrontFace.StencilFunc - 1; in CreateDepthStencilState() 546 state.stencil[1].func = depth_stencil_state_desc->BackFace.StencilFunc - 1; in CreateDepthStencilState()
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/external/opencv3/modules/core/src/ |
D | gl_core_3_1.cpp | 493 PFNSTENCILFUNCPROC StencilFunc; variable 941 StencilFunc = (PFNSTENCILFUNCPROC)IntGetProcAddress("glStencilFunc"); in Switch_StencilFunc() 942 StencilFunc(func, ref, mask); in Switch_StencilFunc() 2481 StencilFunc = Switch_StencilFunc; in InitializeVariables()
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D | gl_core_3_1.hpp | 1096 extern void (CODEGEN_FUNCPTR *StencilFunc)(GLenum func, GLint ref, GLuint mask);
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
D | stw_icd.h | 293 void (GLAPIENTRY * StencilFunc)(GLenum, GLint, GLuint);
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/external/mesa3d/src/mapi/glapi/tests/ |
D | check_table.cpp | 809 { "glStencilFunc", _O(StencilFunc) },
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/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/ |
D | d3d10.idl | 360 D3D10_COMPARISON_FUNC StencilFunc;
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D | d3d11.idl | 616 D3D11_COMPARISON_FUNC StencilFunc;
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 1640 #define glStencilFunc MANGLE(StencilFunc)
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