Searched refs:StencilMask (Results 1 – 8 of 8) sorted by relevance
509 ANGLE_GL_CALL(intf, StencilMask(0xffffffff)); in attachANGLE()565 COMMAND_BUFFER_GL_CALL(intf, StencilMask(0xffffffff)); in attachCommandBuffer()
201 GET_PROC(StencilMask); in GrGLAssembleGLInterface()634 GET_PROC(StencilMask); in GrGLAssembleGLESInterface()
2112 GL_CALL(StencilMask(0xffffffff)); in clearStencil()2150 GL_CALL(StencilMask((uint32_t) clipStencilMask)); in onClearStencilClip()2793 GR_GL_CALL(gl, StencilMask(writeMask)); in set_gl_stencil()
484 PFNSTENCILMASKPROC StencilMask; variable887 StencilMask = (PFNSTENCILMASKPROC)IntGetProcAddress("glStencilMask"); in Switch_StencilMask()888 StencilMask(mask); in Switch_StencilMask()2472 StencilMask = Switch_StencilMask; in InitializeVariables()
1087 extern void (CODEGEN_FUNCPTR *StencilMask)(GLuint mask);
259 void (GLAPIENTRY * StencilMask)(GLuint);
775 { "glStencilMask", _O(StencilMask) },
1643 #define glStencilMask MANGLE(StencilMask)