Searched refs:TYPE_3D (Results 1 – 5 of 5) sorted by relevance
83 TYPE_3D, enumerator105 …const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding… in get3D()
91 : m_type (TYPE_3D) in TextureBinding()128 m_type = TYPE_3D; in setTexture()286 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D()->getRefTexture(); break; in ShaderEvalContext()503 if (tex.getType() == TextureBinding::TYPE_3D) in setupDefaultInputs()515 …case TextureBinding::TYPE_3D: texTarget = GL_TEXTURE_3D; texObj = tex.get3D()->getGLTexture(); … in setupDefaultInputs()
74 TYPE_3D, enumerator
138 case Texture::TYPE_3D: return Framebuffer::TEXTARGET_3D; in texLayeredTypeToTarget()635 case GL_TEXTURE_3D: expectedType = Texture::TYPE_3D; break; in bindTexture()2065 texObj->getType() != Texture::TYPE_3D && in framebufferTextureLayer()2073 else if (texObj->getType() == Texture::TYPE_3D) in framebufferTextureLayer()2213 DE_ASSERT(texture->getType() == Texture::TYPE_3D); in checkFramebufferStatus()2346 texture->getType() == Texture::TYPE_3D || in getFboAttachment()2353 else if (texture->getType() == Texture::TYPE_3D) in getFboAttachment()5285 : Texture (name, TYPE_3D) in Texture3D()
82 TYPE_3D, enumerator