/external/skia/src/core/ |
D | SkVertState.cpp | 10 bool VertState::Triangles(VertState* state) { in Triangles() function in VertState 98 return fIndices ? TrianglesX : Triangles; in chooseProc()
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D | SkVertState.h | 50 static bool Triangles(VertState*);
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/external/deqp/modules/gles3/functional/ |
D | es3fFragDepthTests.cpp | 178 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 184 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 227 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 355 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 393 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate()
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D | es3fShaderFragDataTests.cpp | 196 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in iterate() 313 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in iterate()
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D | es3fShaderBuiltinVarTests.cpp | 344 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in iterate() 439 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in iterate() 659 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indicesCCW), &indicesCCW[0])); in iterate() 663 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indicesCW), &indicesCW[0])); in iterate()
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D | es3fShaderPrecisionTests.cpp | 401 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in iterate() 615 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in iterate() 808 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in iterate()
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D | es3fShaderApiTests.cpp | 208 …, program, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], glu::pr::Triangles(DE_LENGTH_OF_ARR… in drawWithProgram()
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D | es3fShaderDerivateTests.cpp | 769 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderBuiltinVarTests.cpp | 324 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in iterate() 416 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in iterate() 630 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indicesCCW), &indicesCCW[0])); in iterate() 634 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indicesCW), &indicesCW[0])); in iterate()
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D | es2fShaderFragDataTests.cpp | 196 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in iterate()
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/external/deqp/framework/referencerenderer/ |
D | rrPrimitiveTypes.hpp | 53 … typedef pa::Triangle Type; typedef pa::Triangle BaseType; typedef pa::Triangles Assembler; };
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D | rrPrimitiveAssembler.hpp | 77 struct Triangles struct
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/external/deqp/doc/testspecs/GLES2/ |
D | functional.rasterization.txt | 28 - Triangles
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D | functional.scissors.txt | 29 - Triangles
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/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 158 …glu::draw(renderCtx, program.getProgram(), 1, &posBinding, glu::pr::Triangles((int)indices.size(),… in drawTestPattern() 261 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in blitStencilToColor2D() 326 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in blitStencilToColor2DArray() 385 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in blitStencilToColorCube()
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D | es31fDrawBuffersIndexedTests.cpp | 994 glu::draw(renderContext, program.getProgram(), 1, vertexArrays, glu::pr::Triangles(6)); in renderGLQuad()
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D | es31fProgramUniformTests.cpp | 1626 …glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &binding, glu::pr::Triangles(DE_L… in renderTest()
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D | es31fTextureGatherTests.cpp | 1424 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in iterate()
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/external/opencv3/doc/py_tutorials/py_ml/py_knn/py_knn_understanding/ |
D | py_knn_understanding.markdown | 18 In the image, there are two families, Blue Squares and Red Triangles. We call each family as 73 Then we plot it with the help of Matplotlib. Red families are shown as Red Triangles and Blue
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/external/deqp/framework/opengl/ |
D | gluDrawUtil.hpp | 227 DECLARE_PR_CTOR(Triangles, PRIMITIVETYPE_TRIANGLES);
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/external/deqp/modules/glshared/ |
D | glsFragmentOpUtil.cpp | 203 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in render()
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D | glsShaderRenderCase.cpp | 625 …draw(m_renderCtx, programID, (int)vertexArrays.size(), &vertexArrays[0], pr::Triangles(numElements… in render()
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D | glsShaderLibraryCase.cpp | 1281 (pr::Triangles(DE_LENGTH_OF_ARRAY(s_indices), &s_indices[0])), in execute()
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D | glsUniformBlockCase.cpp | 1920 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in render()
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.tessellation.txt | 27 - Triangles, quads, isolines
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