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Searched refs:Triangles (Results 1 – 25 of 28) sorted by relevance

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/external/skia/src/core/
DSkVertState.cpp10 bool VertState::Triangles(VertState* state) { in Triangles() function in VertState
98 return fIndices ? TrianglesX : Triangles; in chooseProc()
DSkVertState.h50 static bool Triangles(VertState*);
/external/deqp/modules/gles3/functional/
Des3fFragDepthTests.cpp178 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate()
184 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate()
227 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate()
355 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate()
393 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate()
Des3fShaderFragDataTests.cpp196 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in iterate()
313 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in iterate()
Des3fShaderBuiltinVarTests.cpp344 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in iterate()
439 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in iterate()
659 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indicesCCW), &indicesCCW[0])); in iterate()
663 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indicesCW), &indicesCW[0])); in iterate()
Des3fShaderPrecisionTests.cpp401 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in iterate()
615 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in iterate()
808 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in iterate()
Des3fShaderApiTests.cpp208 …, program, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], glu::pr::Triangles(DE_LENGTH_OF_ARR… in drawWithProgram()
Des3fShaderDerivateTests.cpp769 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in iterate()
/external/deqp/modules/gles2/functional/
Des2fShaderBuiltinVarTests.cpp324 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in iterate()
416 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in iterate()
630 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indicesCCW), &indicesCCW[0])); in iterate()
634 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indicesCW), &indicesCW[0])); in iterate()
Des2fShaderFragDataTests.cpp196 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in iterate()
/external/deqp/framework/referencerenderer/
DrrPrimitiveTypes.hpp53 … typedef pa::Triangle Type; typedef pa::Triangle BaseType; typedef pa::Triangles Assembler; };
DrrPrimitiveAssembler.hpp77 struct Triangles struct
/external/deqp/doc/testspecs/GLES2/
Dfunctional.rasterization.txt28 - Triangles
Dfunctional.scissors.txt29 - Triangles
/external/deqp/modules/gles31/functional/
Des31fStencilTexturingTests.cpp158 …glu::draw(renderCtx, program.getProgram(), 1, &posBinding, glu::pr::Triangles((int)indices.size(),… in drawTestPattern()
261 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in blitStencilToColor2D()
326 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in blitStencilToColor2DArray()
385 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in blitStencilToColorCube()
Des31fDrawBuffersIndexedTests.cpp994 glu::draw(renderContext, program.getProgram(), 1, vertexArrays, glu::pr::Triangles(6)); in renderGLQuad()
Des31fProgramUniformTests.cpp1626 …glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &binding, glu::pr::Triangles(DE_L… in renderTest()
Des31fTextureGatherTests.cpp1424 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in iterate()
/external/opencv3/doc/py_tutorials/py_ml/py_knn/py_knn_understanding/
Dpy_knn_understanding.markdown18 In the image, there are two families, Blue Squares and Red Triangles. We call each family as
73 Then we plot it with the help of Matplotlib. Red families are shown as Red Triangles and Blue
/external/deqp/framework/opengl/
DgluDrawUtil.hpp227 DECLARE_PR_CTOR(Triangles, PRIMITIVETYPE_TRIANGLES);
/external/deqp/modules/glshared/
DglsFragmentOpUtil.cpp203 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in render()
DglsShaderRenderCase.cpp625 …draw(m_renderCtx, programID, (int)vertexArrays.size(), &vertexArrays[0], pr::Triangles(numElements… in render()
DglsShaderLibraryCase.cpp1281 (pr::Triangles(DE_LENGTH_OF_ARRAY(s_indices), &s_indices[0])), in execute()
DglsUniformBlockCase.cpp1920 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); in render()
/external/deqp/doc/testspecs/GLES31/
Dfunctional.tessellation.txt27 - Triangles, quads, isolines

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