Searched refs:UNIFORM_STRUCT_CASE (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fShaderStructTests.cpp | 1192 …#define UNIFORM_STRUCT_CASE(NAME, DESCRIPTION, TEXTURES, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_… in init() macro 1200 UNIFORM_STRUCT_CASE(basic, "Basic struct usage", false, in init() 1226 UNIFORM_STRUCT_CASE(nested, "Nested struct", false, in init() 1258 UNIFORM_STRUCT_CASE(array_member, "Struct with array member", false, in init() 1289 …UNIFORM_STRUCT_CASE(array_member_dynamic_index, "Struct with array member, dynamic indexing", fals… in init() 1322 UNIFORM_STRUCT_CASE(struct_array, "Struct array", false, in init() 1352 UNIFORM_STRUCT_CASE(struct_array_dynamic_index, "Struct array with dynamic indexing", false, in init() 1382 UNIFORM_STRUCT_CASE(nested_struct_array, "Nested struct array", false, in init() 1442 …UNIFORM_STRUCT_CASE(nested_struct_array_dynamic_index, "Nested struct array with dynamic indexing"… in init() 1506 UNIFORM_STRUCT_CASE(loop_struct_array, "Struct array usage in loop", false, in init() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStructTests.cpp | 1218 …#define UNIFORM_STRUCT_CASE(NAME, DESCRIPTION, FLAGS, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BOD… in init() macro 1226 UNIFORM_STRUCT_CASE(basic, "Basic struct usage", 0, in init() 1252 UNIFORM_STRUCT_CASE(nested, "Nested struct", 0, in init() 1284 UNIFORM_STRUCT_CASE(array_member, "Struct with array member", 0, in init() 1315 …UNIFORM_STRUCT_CASE(array_member_dynamic_index, "Struct with array member, dynamic indexing", FLAG… in init() 1348 UNIFORM_STRUCT_CASE(struct_array, "Struct array", 0, in init() 1378 …UNIFORM_STRUCT_CASE(struct_array_dynamic_index, "Struct array with dynamic indexing", FLAG_REQUIRE… in init() 1408 UNIFORM_STRUCT_CASE(nested_struct_array, "Nested struct array", 0, in init() 1468 …UNIFORM_STRUCT_CASE(nested_struct_array_dynamic_index, "Nested struct array with dynamic indexing"… in init() 1532 UNIFORM_STRUCT_CASE(loop_struct_array, "Struct array usage in loop", 0, in init() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderStructTests.cpp | 1246 …#define UNIFORM_STRUCT_CASE(NAME, DESCRIPTION, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BODY) … in init() macro 1254 UNIFORM_STRUCT_CASE(basic, "Basic struct usage", in init() 1291 UNIFORM_STRUCT_CASE(nested, "Nested struct", in init() 1342 UNIFORM_STRUCT_CASE(array_member, "Struct with array member", in init() 1385 UNIFORM_STRUCT_CASE(array_member_dynamic_index, "Struct with array member, dynamic indexing", in init() 1432 UNIFORM_STRUCT_CASE(struct_array, "Struct array", in init() 1474 UNIFORM_STRUCT_CASE(struct_array_dynamic_index, "Struct array with dynamic indexing", in init() 1516 UNIFORM_STRUCT_CASE(nested_struct_array, "Nested struct array", in init() 1586 UNIFORM_STRUCT_CASE(nested_struct_array_dynamic_index, "Nested struct array with dynamic indexing", in init() 1661 UNIFORM_STRUCT_CASE(loop_struct_array, "Struct array usage in loop", in init() [all …]
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