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Searched refs:VL_BLOCK_HEIGHT (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/vl/
Dvl_zscan.c113 (float)VL_BLOCK_HEIGHT / zscan->buffer_height); in create_vert_shader()
347 const unsigned total_size = blocks_per_line * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT; in vl_zscan_layout()
361 VL_BLOCK_HEIGHT, in vl_zscan_layout()
374 res_tmpl.height0 = VL_BLOCK_HEIGHT; in vl_zscan_layout()
400 for (y = 0; y < VL_BLOCK_HEIGHT; ++y) in vl_zscan_layout()
403 i * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT; in vl_zscan_layout()
498 res_tmpl.height0 = VL_BLOCK_HEIGHT; in vl_zscan_init_buffer()
552 VL_BLOCK_HEIGHT, in vl_zscan_upload_quant()
579 for (y = 0; y < VL_BLOCK_HEIGHT; ++y) in vl_zscan_upload_quant()
Dvl_defines.h36 #define VL_BLOCK_HEIGHT 8 macro
Dvl_idct.c176 (float)VL_BLOCK_HEIGHT / idct->buffer_height); in create_mismatch_vert_shader()
299 (float)VL_BLOCK_HEIGHT / idct->buffer_height); in create_stage1_vert_shader()
369 …t_addr(shader, r, r_addr, true, true, i - (signed)idct->nr_of_render_targets / 2, VL_BLOCK_HEIGHT); in create_stage1_frag_shader()
418 (float)VL_BLOCK_HEIGHT / idct->buffer_height); in vl_idct_stage2_vert_shader()
694 VL_BLOCK_HEIGHT, in vl_idct_upload_matrix()
731 for(i = 0; i < VL_BLOCK_HEIGHT; ++i) in vl_idct_upload_matrix()
Dvl_mpeg12_decoder.c99 res_tmpl.width0 = dec->blocks_per_line * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT; in init_zscan_buffer()
1030 const unsigned block_size_pixels = VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT; in vl_create_mpeg12_decoder()
1130 VL_BLOCK_HEIGHT, format_config->mc_scale, in vl_create_mpeg12_decoder()
Dvl_mc.c235 (float)VL_BLOCK_HEIGHT / r->buffer_height * VL_MACROBLOCK_HEIGHT / r->macroblock_size in create_ycbcr_vert_shader()