/external/deqp/framework/randomshaders/ |
D | rsgVariableType.hpp | 36 class VariableType class 72 Member (const VariableType& type, const char* name) in Member() 73 : m_type(new VariableType(type)) in Member() 88 m_type = new VariableType(*other.m_type); in Member() 102 m_type = new VariableType(*other.m_type); in operator =() 123 const VariableType& getType (void) const { return *m_type; } in getType() 127 VariableType* m_type; 131 VariableType (void); 132 VariableType (Type baseType, int numElements = 0); 133 VariableType (Type baseType, const VariableType& elementType, int numElements); [all …]
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D | rsgVariableType.cpp | 32 VariableType& VariableType::operator= (const VariableType& other) in operator =() 48 m_elementType = new VariableType(*other.m_elementType); in operator =() 53 VariableType::VariableType (const VariableType& other) in VariableType() function in rsg::VariableType 59 bool VariableType::operator!= (const VariableType& other) const in operator !=() 76 bool VariableType::operator== (const VariableType& other) const in operator ==() 81 int VariableType::getScalarSize (void) const in getScalarSize() 113 int VariableType::getMemberScalarOffset (int memberNdx) const in getMemberScalarOffset() 124 int VariableType::getElementScalarOffset (int elementNdx) const in getElementScalarOffset() 130 const VariableType& VariableType::getScalarType (Type baseType) in getScalarType() 136 static const VariableType s_floatTypes[] = in getScalarType() [all …]
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D | rsgUtils.cpp | 59 const VariableType& type = dst.getType(); in computeRandomValue() 63 case VariableType::TYPE_FLOAT: in computeRandomValue() 73 case VariableType::TYPE_BOOL: in computeRandomValue() 82 case VariableType::TYPE_INT: in computeRandomValue() 83 case VariableType::TYPE_SAMPLER_2D: in computeRandomValue() 84 case VariableType::TYPE_SAMPLER_CUBE: in computeRandomValue() 93 case VariableType::TYPE_ARRAY: in computeRandomValue() 101 case VariableType::TYPE_STRUCT: in computeRandomValue() 129 case VariableType::TYPE_FLOAT: in isUndefinedValueRange() 130 case VariableType::TYPE_INT: in isUndefinedValueRange() [all …]
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D | rsgExpression.cpp | 137 IsSamplerEntry (VariableType::Type type) in IsSamplerEntry() 140 DE_ASSERT(m_type == VariableType::TYPE_SAMPLER_2D || m_type == VariableType::TYPE_SAMPLER_CUBE); in IsSamplerEntry() 145 if (entry->getVariable()->getType() == VariableType(m_type, 1)) in operator ()() 155 VariableType::Type m_type; 166 const VariableType& type = valueRange.getType(); in computeRandomValueRangeForInfElements() 171 case VariableType::TYPE_BOOL: in computeRandomValueRangeForInfElements() 175 case VariableType::TYPE_INT: in computeRandomValueRangeForInfElements() 195 case VariableType::TYPE_FLOAT: in computeRandomValueRangeForInfElements() 225 const VariableType& type = valueRange.getType(); in setInfiniteRange() 229 case VariableType::TYPE_BOOL: in setInfiniteRange() [all …]
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D | rsgExecutionContext.cpp | 37 return ExecValueAccess(VariableType::getScalarType(VariableType::TYPE_BOOL), m_data); in getValue() 42 return ExecConstValueAccess(VariableType::getScalarType(VariableType::TYPE_BOOL), m_data); in getValue() 123 const VariableType& type = dst.getType(); in assignMasked() 127 case VariableType::TYPE_ARRAY: in assignMasked() 136 case VariableType::TYPE_STRUCT: in assignMasked() 145 case VariableType::TYPE_FLOAT: in assignMasked() 146 case VariableType::TYPE_INT: in assignMasked() 147 case VariableType::TYPE_BOOL: in assignMasked() 148 case VariableType::TYPE_SAMPLER_2D: in assignMasked() 149 case VariableType::TYPE_SAMPLER_CUBE: in assignMasked()
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D | rsgVariableValue.hpp | 77 …StridedValueRead (const VariableType& type, const Scalar* value) : m_type(type), m_value(value) {} in StridedValueRead() 79 const VariableType& getType (void) const { return m_type; } in getType() 83 const VariableType& m_type; 92 …ConstStridedValueAccess (const VariableType& type, const Scalar* valuePtr) : m_type(&type), m_valu… in ConstStridedValueAccess() 94 const VariableType& getType (void) const { return *m_type; } in getType() 118 const VariableType* m_type; 127 …StridedValueAccess (const VariableType& type, Scalar* valuePtr) : ConstStridedValueAccess<Stride>(… in StridedValueAccess() 186 DE_ASSERT(this->getType() == VariableType(VariableType::TYPE_FLOAT, Size)); in operator =() 201 …ConstValueRangeAccess (const VariableType& type, const Scalar* minVal, const Scalar* maxVal) : m_t… in ConstValueRangeAccess() 203 const VariableType& getType (void) const { return *m_type; } in getType() [all …]
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D | rsgBinaryOps.cpp | 122 vector<VariableType::Type> baseTypes; in BinaryVecOp() 124 if (Float) baseTypes.push_back(VariableType::TYPE_FLOAT); in BinaryVecOp() 125 if (Int) baseTypes.push_back(VariableType::TYPE_INT); in BinaryVecOp() 126 if (Bool) baseTypes.push_back(VariableType::TYPE_BOOL); in BinaryVecOp() 128 …VariableType::Type baseType = state.getRandom().choose<VariableType::Type>(baseTypes.begin(), base… in BinaryVecOp() 131 valueRange = ValueRange(VariableType(baseType, numElements)); in BinaryVecOp() 143 VariableType::Type baseType = this->m_type.getBaseType(); in BinaryVecOp() 153 …if ((baseType == VariableType::TYPE_FLOAT || baseType == VariableType::TYPE_INT) && isUndefinedVal… in BinaryVecOp() 162 if (baseType == VariableType::TYPE_FLOAT) in BinaryVecOp() 166 else if (baseType == VariableType::TYPE_INT) in BinaryVecOp() [all …]
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D | rsgShaderGenerator.cpp | 139 VariableType::Type baseType = valueRange.getType().getBaseType(); in fillUndefinedComponents() 140 TCU_CHECK(baseType == VariableType::TYPE_FLOAT || in fillUndefinedComponents() 141 baseType == VariableType::TYPE_INT || in fillUndefinedComponents() 142 baseType == VariableType::TYPE_BOOL); in fillUndefinedComponents() 153 case VariableType::TYPE_FLOAT: min = 0.0f; max = 1.0f; break; in fillUndefinedComponents() 154 case VariableType::TYPE_INT: min = 0; max = 1; break; in fillUndefinedComponents() 155 case VariableType::TYPE_BOOL: min = false; max = true; break; in fillUndefinedComponents() 206 …Variable* fragColorVar = m_state.getVariableManager().allocate(VariableType(VariableType::TYPE_FLO… in generate() 221 main.setReturnType(VariableType(VariableType::TYPE_VOID)); in generate() 254 …Variable* glPosVariable = m_state.getVariableManager().allocate(VariableType(VariableType::TYPE_FL… in generate() [all …]
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D | rsgVariableValue.cpp | 60 case VariableType::TYPE_FLOAT: in compareValueRangesAllTrue() 73 case VariableType::TYPE_INT: in compareValueRangesAllTrue() 74 case VariableType::TYPE_SAMPLER_2D: in compareValueRangesAllTrue() 75 case VariableType::TYPE_SAMPLER_CUBE: in compareValueRangesAllTrue() 88 case VariableType::TYPE_BOOL: in compareValueRangesAllTrue() 158 ValueRange::ValueRange (const VariableType& type) in ValueRange() 165 ValueRange::ValueRange (const VariableType& type, const ConstValueAccess& minVal, const ConstValueA… in ValueRange() 174 ValueRange::ValueRange (const VariableType& type, const Scalar* minVal, const Scalar* maxVal) in ValueRange() 222 case VariableType::TYPE_FLOAT: in computeIntersection() 235 case VariableType::TYPE_INT: in computeIntersection() [all …]
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D | rsgProgramExecutor.cpp | 47 VaryingStorage (const VariableType& type, int numVertices); 50 ValueAccess getValue (const VariableType& type, int vtxNdx); 51 ConstValueAccess getValue (const VariableType& type, int vtxNdx) const; 57 VaryingStorage::VaryingStorage (const VariableType& type, int numVertices) in VaryingStorage() 62 ValueAccess VaryingStorage::getValue (const VariableType& type, int vtxNdx) in getValue() 67 ConstValueAccess VaryingStorage::getValue (const VariableType& type, int vtxNdx) const in getValue() 78 VaryingStorage* getStorage (const VariableType& type, const char* name); 97 VaryingStorage* VaryingStore::getStorage (const VariableType& type, const char* name) in getStorage() 140 TCU_CHECK(valueRange.getType().getBaseType() == VariableType::TYPE_FLOAT); in interpolateVertexInput() 153 TCU_CHECK(dst.getType().getBaseType() == VariableType::TYPE_FLOAT); in interpolateFragmentInput() [all …]
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D | rsgExpression.hpp | 118 …cess getValue (void) const { return m_value.getValue(VariableType::getScalarType(VariableType::… in getValue() 136 …cess getValue (void) const { return m_value.getValue(VariableType::getScalarType(VariableType::… in getValue() 154 …cess getValue (void) const { return m_value.getValue(VariableType::getScalarType(VariableType::… in getValue() 280 VariableType m_valueType;
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D | rsgVariable.hpp | 54 Variable (const VariableType& type, Storage storage, const char* name); 57 const VariableType& getType (void) const { return m_type; } in getType() 71 VariableType m_type;
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D | rsgShader.hpp | 46 const VariableType& getReturnType (void) const { return m_returnType; } in getReturnType() 47 void setReturnType (const VariableType& type) { m_returnType = type; } in setReturnType() 59 VariableType m_returnType;
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D | rsgUtils.hpp | 46 int getTypeConstructorDepth (const VariableType& type); 48 VariableType computeRandomType (GeneratorState& state, int maxScalars);
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D | rsgVariableManager.cpp | 74 case VariableType::TYPE_ARRAY: in next() 82 case VariableType::TYPE_STRUCT: in next() 114 Variable* VariableScope::allocate (const VariableType& type, Variable::Storage storage, const char*… in allocate() 237 Variable* VariableManager::allocate (const VariableType& type) in allocate() 242 Variable* VariableManager::allocate (const VariableType& type, Variable::Storage storage, const cha… in allocate()
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D | rsgVariableManager.hpp | 66 …Variable* allocate (const VariableType& type, Variable::Storage storage, const char* name… 207 Variable* allocate (const VariableType& type); 208 …Variable* allocate (const VariableType& type, Variable::Storage storage, const char* nam…
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D | rsgStatement.cpp | 120 m_expression = generator.generate(ValueRange(VariableType(VariableType::TYPE_VOID))); in ExpressionStatement() 431 ValueRange range = ValueRange(VariableType::getScalarType(VariableType::TYPE_BOOL)); in createNextChild()
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D | rsgGeneratorState.hpp | 38 class VariableType;
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D | rsgVariable.cpp | 31 Variable::Variable (const VariableType& type, Storage storage, const char* name) in Variable()
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D | rsgBinaryOps.hpp | 58 VariableType m_type;
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/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.cpp | 165 TCU_CHECK(input->getVariable()->getType().getBaseType() == rsg::VariableType::TYPE_FLOAT); in init() 224 const rsg::VariableType& type = uniformIter->getVariable()->getType(); in init() 231 if (type == rsg::VariableType(rsg::VariableType::TYPE_SAMPLER_2D, 1)) in init() 233 else if (type == rsg::VariableType(rsg::VariableType::TYPE_SAMPLER_CUBE, 1)) in init() 378 case rsg::VariableType::TYPE_FLOAT: in setUniformValue() 389 case rsg::VariableType::TYPE_INT: in setUniformValue() 390 case rsg::VariableType::TYPE_BOOL: in setUniformValue() 391 case rsg::VariableType::TYPE_SAMPLER_2D: in setUniformValue() 392 case rsg::VariableType::TYPE_SAMPLER_CUBE: in setUniformValue() 415 case rsg::VariableType::TYPE_FLOAT: scalarType = "float"; vecType = "vec"; break; in operator <<() [all …]
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D | glsRandomShaderProgram.cpp | 34 static rr::GenericVecType mapToGenericVecType (const rsg::VariableType& varType) in mapToGenericVecType() 47 static glu::DataType mapToBasicType (const rsg::VariableType& varType) in mapToBasicType() 59 else if (varType.getBaseType() == rsg::VariableType::TYPE_SAMPLER_2D) in mapToBasicType() 61 else if (varType.getBaseType() == rsg::VariableType::TYPE_SAMPLER_CUBE) in mapToBasicType() 141 …TCU_CHECK_INTERNAL(m_positionVar && m_positionVar->getType().getBaseType() == rsg::VariableType::T… in RandomShaderProgram() 142 …TCU_CHECK_INTERNAL(m_fragColorVar && m_fragColorVar->getType().getBaseType() == rsg::VariableType:… in RandomShaderProgram() 162 const rsg::VariableType& uniformType = uniformVar->getType(); in refreshUniforms() 184 const rsg::VariableType& attribType = attribVar->getType(); in shadeVertices() 225 const rsg::VariableType& varType = var->getType(); in shadeVertices() 263 const rsg::VariableType& varType = var->getType(); in shadeFragments()
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D | glsFragOpInteractionCase.cpp | 89 const rsg::VariableType& type = var->getType(); in computeVertexLayout() 92 …TCU_CHECK_INTERNAL(type.getBaseType() == rsg::VariableType::TYPE_FLOAT && de::inRange(type.getNumE… in computeVertexLayout() 335 case rsg::VariableType::TYPE_FLOAT: in setUniformValue() 346 case rsg::VariableType::TYPE_INT: in setUniformValue() 347 case rsg::VariableType::TYPE_BOOL: in setUniformValue() 348 case rsg::VariableType::TYPE_SAMPLER_2D: in setUniformValue() 349 case rsg::VariableType::TYPE_SAMPLER_CUBE: in setUniformValue() 540 const rsg::VariableType& varType = shaderIn->getVariable()->getType(); in iterate() 545 DE_ASSERT(varType.getBaseType() == rsg::VariableType::TYPE_FLOAT); in iterate()
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/external/clang/lib/Sema/ |
D | SemaStmt.cpp | 2427 QualType VariableType = VD->getType(); in DiagnoseForRangeReferenceVariableCopies() local 2468 << VD << VariableType << E->getType(); in DiagnoseForRangeReferenceVariableCopies() 2469 QualType NonReferenceType = VariableType.getNonReferenceType(); in DiagnoseForRangeReferenceVariableCopies() 2480 QualType NonReferenceType = VariableType.getNonReferenceType(); in DiagnoseForRangeReferenceVariableCopies() 2496 QualType VariableType = VD->getType(); in DiagnoseForRangeConstVariableCopies() local 2511 if (VariableType.isPODType(SemaRef.Context)) in DiagnoseForRangeConstVariableCopies() 2517 << VD << VariableType << InitExpr->getType(); in DiagnoseForRangeConstVariableCopies() 2519 << SemaRef.Context.getLValueReferenceType(VariableType) in DiagnoseForRangeConstVariableCopies() 2546 QualType VariableType = VD->getType(); in DiagnoseForRangeVariableCopies() local 2548 if (VariableType->isIncompleteType()) in DiagnoseForRangeVariableCopies() [all …]
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