Searched refs:absx (Results 1 – 1 of 1) sorted by relevance
212 float absx = abs (direction.x); in faceAndPixelPosition() local216 if (absx >= absy && absx >= absz) in faceAndPixelPosition()218 if (absx == 0) in faceAndPixelPosition()229 pif.x = (direction.y / absx + 1) / 2 * (sof - 1); in faceAndPixelPosition()230 pif.y = (direction.z / absx + 1) / 2 * (sof - 1); in faceAndPixelPosition()