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Searched refs:absx (Results 1 – 1 of 1) sorted by relevance

/external/opencv3/3rdparty/openexr/IlmImf/
DImfEnvmap.cpp212 float absx = abs (direction.x); in faceAndPixelPosition() local
216 if (absx >= absy && absx >= absz) in faceAndPixelPosition()
218 if (absx == 0) in faceAndPixelPosition()
229 pif.x = (direction.y / absx + 1) / 2 * (sof - 1); in faceAndPixelPosition()
230 pif.y = (direction.z / absx + 1) / 2 * (sof - 1); in faceAndPixelPosition()