Searched refs:absz (Results 1 – 1 of 1) sorted by relevance
214 float absz = abs (direction.z); in faceAndPixelPosition() local216 if (absx >= absy && absx >= absz) in faceAndPixelPosition()237 else if (absy >= absz) in faceAndPixelPosition()249 pif.x = (direction.x / absz + 1) / 2 * (sof - 1); in faceAndPixelPosition()250 pif.y = (direction.y / absz + 1) / 2 * (sof - 1); in faceAndPixelPosition()