Searched refs:alignmentSafeAssignment (Results 1 – 2 of 2) sorted by relevance
| /external/deqp/modules/glshared/ |
| D | glsVertexArrayTests.cpp | 443 static inline void alignmentSafeAssignment (char* dst, T val) in alignmentSafeAssignment() function 1329 alignmentSafeAssignment<float>(data, getRandom<GLValue::Float>(rnd, min.fl, max.fl)); in setData() 1335 alignmentSafeAssignment<double>(data, getRandom<GLValue::Float>(rnd, min.fl, max.fl)); in setData() 1341 alignmentSafeAssignment<deInt16>(data, getRandom<GLValue::Short>(rnd, min.s, max.s)); in setData() 1347 alignmentSafeAssignment<deUint16>(data, getRandom<GLValue::Ushort>(rnd, min.us, max.us)); in setData() 1353 alignmentSafeAssignment<deInt8>(data, getRandom<GLValue::Byte>(rnd, min.b, max.b)); in setData() 1359 alignmentSafeAssignment<deUint8>(data, getRandom<GLValue::Ubyte>(rnd, min.ub, max.ub)); in setData() 1365 alignmentSafeAssignment<deInt32>(data, getRandom<GLValue::Fixed>(rnd, min.fi, max.fi)); in setData() 1371 alignmentSafeAssignment<deInt32>(data, getRandom<GLValue::Int>(rnd, min.i, max.i)); in setData() 1377 alignmentSafeAssignment<deUint32>(data, getRandom<GLValue::Uint>(rnd, min.ui, max.ui)); in setData() [all …]
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| D | glsDrawTest.cpp | 286 inline static void alignmentSafeAssignment (char* dst, T val) in alignmentSafeAssignment() function 1553 alignmentSafeAssignment<float>(data, getRandom<GLValue::Float>(rnd, min.fl, max.fl)); in setData() 1559 alignmentSafeAssignment<deInt16>(data, getRandom<GLValue::Short>(rnd, min.s, max.s)); in setData() 1565 alignmentSafeAssignment<deUint16>(data, getRandom<GLValue::Ushort>(rnd, min.us, max.us)); in setData() 1571 alignmentSafeAssignment<deInt8>(data, getRandom<GLValue::Byte>(rnd, min.b, max.b)); in setData() 1577 alignmentSafeAssignment<deUint8>(data, getRandom<GLValue::Ubyte>(rnd, min.ub, max.ub)); in setData() 1583 alignmentSafeAssignment<deInt32>(data, getRandom<GLValue::Fixed>(rnd, min.fi, max.fi)); in setData() 1589 alignmentSafeAssignment<deInt32>(data, getRandom<GLValue::Int>(rnd, min.i, max.i)); in setData() 1595 alignmentSafeAssignment<deUint32>(data, getRandom<GLValue::Uint>(rnd, min.ui, max.ui)); in setData() 1601 alignmentSafeAssignment<deFloat16>(data, getRandom<GLValue::Half>(rnd, min.h, max.h).getValue()); in setData() [all …]
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