Searched refs:axis_y (Results 1 – 5 of 5) sorted by relevance
/external/autotest/client/site_tests/firmware_TouchMTB/ |
D | touch_device.py | 34 self.axis_x, self.axis_y = self.parse_abs_axes() 35 self.axes = {AXIS.X: self.axis_x, AXIS.Y: self.axis_y} 91 return (self.axis_x.resolution, self.axis_y.resolution) 96 self.axis_y.min, self.axis_y.max) 151 axis_x = axis_y = None 161 if not axis_y: 167 axis_y = AbsAxis(min_y, max_y, resolution_y) 168 return (axis_x, axis_y) 173 mm_y = float(pixel_y - self.axis_y.min) / self.axis_y.resolution 188 self.axis_y.max - self.axis_y.min)
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D | validators.py | 705 self.device.axis_y.min, self.device.axis_y.max) 717 else self.device.axis_y)
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/external/opencv3/modules/viz/src/ |
D | vizcore.cpp | 48 cv::Affine3d cv::viz::makeTransformToGlobal(const Vec3d& axis_x, const Vec3d& axis_y, const Vec3d& … in makeTransformToGlobal() argument 50 Affine3d::Mat3 R(axis_x[0], axis_y[0], axis_z[0], in makeTransformToGlobal() 51 axis_x[1], axis_y[1], axis_z[1], in makeTransformToGlobal() 52 axis_x[2], axis_y[2], axis_z[2]); in makeTransformToGlobal()
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/external/opencv3/modules/viz/include/opencv2/viz/ |
D | vizcore.hpp | 70 …CV_EXPORTS Affine3d makeTransformToGlobal(const Vec3d& axis_x, const Vec3d& axis_y, const Vec3d& a…
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/external/autotest/client/site_tests/firmware_TouchMTB/tests/ |
D | validators_unittest.py | 450 else self.device.axis_y if validator.is_vertical(variation)
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